Infinite Crisis’ creative director on making an approachable MOBA

    
12
Now rather finite.

Lorehound interviewed Infinite Crisis creative director Cardell Kerr at last week’s PAX East. Kerr offers a bit of insight into Turbine’s decision to redesign its DC multiverse battler in 2014. The long and short of it is that the 3-lane MOBA market is crowded, so the devs decided to fine tune the title’s mechanics, add tutorials, and make the game enjoyable even for players who are new to the genre.

“My entire goalpost for us on the design side is a significantly more approachable game,” Kerr says. It’s something that any MOBA player and even non-MOBA players can watch and see what’s happening, but it still has all the depth of one of those games.” Infinite Crisis launches on Steam on March 26th.

The full interview is just past the break.

[Source: Lorehound]

 

newest oldest most liked
Subscribe to:
Linaea
Guest
Linaea

FWIW, I gather that the tutorial is actually skippable, though the button to skip it is really well hidden.

Damonvile
Guest
Damonvile

Sorenthaz Yeah the moba genre needs another lol/dota clone as bad as the mmo one needs another wow clone. So unless they can find a way to change up what you’re doing it will offer no reason to switch other than we have super heroes. From what I can tell so far, that’s all they’ve done.

AdeptusEnginus
Guest
AdeptusEnginus

thegirlwiththehair Sorenthaz wolfyseyes

“Now wait a minute… “-Feast- upon my Terror?! Now that’s twice man. Now let me school you: You can NOT eat Fear, or Terror. They’re what we call ‘E-motions.’ ”

“Mhhhmhm…He right. No taste terror.”

“Y’see? Stinky here gets it.”

I nerded out so hard to the whole Diablo Vs. Raynor exchange.

Muspel
Guest
Muspel

GamerToons Sad but true.

I think that a smarter move for DC would have been to license some of their characters to an existing MOBA, sort of like the collaborations that show up in games like Puzzle and Dragons.

thegirlwiththehair
Guest
thegirlwiththehair

Sorenthaz wolfyseyes

“You know… you really shouldn’t think so hard about these things…”

Sorenthaz
Guest
Sorenthaz

I don’t really see how this is going to work well for them.  The fact that Infinite Crisis hasn’t had a very noticeable reception during its fairly long beta period should be a sign of that. It’s been in open beta for over a year now.   

Just feels like Warner Bros wanted to cash out on the MOBA genre, but taking so long has led to better MOBAs (namely Heroes of the Storm) coming out.

Siphaed
Guest
Siphaed

But it’s not approachable by far compared to many of the other on the market.   The tutorial is bafflingly  large and invasive to genre familiars.   The game have no good flow to them and drag on further than others without reason to.

Sorenthaz
Guest
Sorenthaz

wolfyseyes  Heroes of the Storm does a good job with its tutorial imo.  It’s also pretty damn hilarious because they crack so many good jokes. 

Sorenthaz
Guest
Sorenthaz

GamerToons  Yeah. There was a lot of hype off/on during beta and initial stuff.  They even did a big Twitch stream promo awhile back.  Then it kind of died down massively because it’s been in beta for a few years now.

I’m sure launching on Steam will help get it out there more but probably won’t bring in that many. DotA 2, League of Legends, and Heroes of the Storm pretty much have the top-down isometric MOBA market covered.   I haven’t even heard any news from Strife lately, Dawngate got shut down by EA for not enough reception, etc.

GamerToons
Guest
GamerToons

I don’t see anyone playing this game. Just because you slap some DC characters in there doesn’t mean people will spend money or significant time on a game like this.