RuneScape adds its 200th quest

    
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A new quest in RuneScape is something to be celebrated and enjoyed, as that MMO’s quests often go far above and beyond menial tasks. So it is with great fanfare that Jagex has announced that the fantasy game has added its 200th quest.

Called Dimensions of Disaster, the 200th quest allows players to cross over into an alternate reality and perform five sub-quests before facing off against a necromancer. The quest was the winner of an in-studio competition to design the game’s bi-centennial mission and is limited to subscribers only.

You can watch the 200th quest overview video as well as a countdown of the players’ top 10 quests after the break!

[Source: Dimensions of Disaster. Thanks to John for the tip!]
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jhuynh405
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jhuynh405

Oleg Chebeneev Yeah, sure. I’m a 10+ year vet and I’ve yet to find many other MMORPGs that have quests similar to or better than RuneScape.
So Jagex classifies RuneScape quests by six different difficulties. Novice, intermediate, experienced, master, grandmaster, and special.

These difficulties do not determine length, but rather the actual difficulty of the quest which is often determined by skill levels needed, combat levels needed, boss fights, and puzzles.
While difficulties don’t determine length master, grandmaster, and special quests tend to be on the longer side and have more of an impact on the story.
There are several different quest series/lines in this game (vampire quest line, desert quest lines, penguin, pirate, sixth age, elder gods, etc.).
The first quest of a quest line tends to be novice difficulty whereas the later quests in a series go up in difficulty requires higher combat and skill levels, and some might even require you to have completed other quests from different quest series.
Some quests are on the more humerous side (penguin quest series) while some are more serious (elder gods, sixth age).
Almost none of the quests are “fetch quests” or “kill X” except for “One Small Favour” which is a quest mocking/parodying these type of quests. Some quests are standalone and aren’t part of a series because they stand by themselves. All quests have some kind of story/motivation and always tons of great dialogue. Some even have voice acting.
The quests with “special” difficulties often have several subquests such as this new quest, basically making it one large quest.
Some quests can take hours or some even minutes. Some will have you travelling all around the game world, and some won’t.
Your question was pretty broad, so I hope I answered it alright.

syberghost
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syberghost

Polyanna yeah, I think EQ2 has like 9,000 at this point, and EQ way more. The Heritage quests, though, sound similar to this.

I’m on one currently that I got in my 30s, reached a major milestone in at 49 or 50, and have to take down a level 88 Elite mob to do the next step. And at the end of all of it, what I’m going to get is a Bind on Pickup item my class can’t use. :)

But I’m having fun along the way. :)

Oleg Chebeneev
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Oleg Chebeneev

Can any of Runescape vets give example of how “big” quest in game looks like?

Polyanna
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Polyanna

WildarX Pretty much. The AO “endgame” quests were along the same lines, except that instead of getting legendary items, you were just getting your regular endgame kit. And pretty much every item that you needed had one of these extended rituals you had to perform to get it. Some things even took multiple ones to pull together, like a long questline for your most powerful group heal, another quest to get a base part for your “deck,” and then luck drops from a raid boss to assemble the “deck” before you could even load the spell. And you had probably 15-30 of these essential items that you had to collect in order to be even minimally respectably geared.

McSleaz
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McSleaz

Polyanna I’ve played mmo’s for 12 years, please remind me of a quest I may have done that took “years” to complete.

Caerulei
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Caerulei

WildarX Quests in Runescape are a reward, rather than a means to an end.  They are the primary presenters of storyline and plot and the average quest takes anywhere from 30 minutes to 10 hours to complete.  They are multi-step journeys which tell a narrative.  A quest in Runescape, is a chapter of the story of the world of Gielnor, not a shopping list.

Runescape has by far the best quest system in MMOs to date (save for possibly TSW, which I have not played), I would still be playing it if I did not become so addicted to newer styles of core gameplay.  But if Jagex (or another company) ever put out a modern MMO with a Runescape quest system, I would be thrilled and it would immediately be my go to MMO.

Rheem Octuris
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Rheem Octuris

Polyanna  EQ/EQ2 actually had some pretty long quests so I’m not sure what EQ is doing in “wow/eq”

WildarX
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WildarX

Polyanna So if I understand your description of a “Runescape quest”, it would be along the lines of Everquest class epic quests?  I think I understand, thank you.  I still think 200th quest for a game as old as Runescape is a low, but it seems to work for RS fans.

TLOGuild
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TLOGuild

Damonvile boots2 Whilst EQ2 definitely has its fair share of Kill 10 Rats type quests, and fetch me this, carry me that style quests, there are also plenty of in-depth quests, some of which can take days to work through and have you travelling all over the world, – class epics, signature quests, heritage quests etc.

Polyanna
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Polyanna

For people used to the WoW / EQ model of “quests” as five-minute kill and fetch to-do lists, 200 probably seems like a shockingly meager number. There was a time when “quest” meant something in games.

Gather round, ye whippersnappers, and lemme tell ye how it used to be. Why in my day, quests didn’t take minutes to finish, they took MONTHS. Some would take YEARS. Characters would be born into a quest, level up on it, grow old, and DIE without ever finishing it. And when we died on a quest we didn’t QUIT. We RE-ROLLED and started all over again. And we LIKED it.

I do actually remember quests in Anarchy Online where it was regarded as normal to take weeks and months to complete just one of them. The endgame quests in particular were horrendous in that way. You would log on, scrape a group together, run for hours, and only get through maybe five steps out of fifty or a hundred or more total required to finish a particular quest. And that was just for one item, like a base component for an endgame “symbiant.” After you got that, then the real pain would begin as you got to farm small-group instances for days and weeks on end hoping to get the other part you needed to drop from the boss so you could make the actual thing you started out to get. And then you got to do that, or something like it, all over again for ever spell and item you needed to pull together for a properly geared toon.

Good times.