City of Heroes dev answers more lore questions for game’s anniversary

    
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City of Heroes is dead; long live City of Heroes! The superhero MMO would have been 11 years old next month but for an untimely closure in 2012. However, it’s still being lovingly remembered by both its devs and community.

In that spirit, former CoH developer Matt “Positron” Miller is holding to his pledge to answer any lore questions on the game’s anniversary. This year, the ask me anything (AMA) thread for Miller is on the Titan Network forum, so if you have a query for him, you can submit it there!

[Source: Titan Network forums. Thanks to Captain Electric for the tip!]
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El Furioso
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El Furioso

*sigh* This makes me happy and sad at the same time. :(

Captain Electric
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Captain Electric

syberghost Peregrine_Falcon I’m hoping that Matt will take a couple of minutes out of his day to fix this. When I initially messaged Posi about going forward with this year’s AMA, he replied back with “Cool.” Reasonably, I knew that was an average Positron response. So I made the thread, sent him the link, and that was that. Yes, my gut wanted me to consider that he might have just blindly responded with “Cool,” without really reading. But a week later, I pinged him for a bone to throw people, and he responded with the quote in the AMA thread on Titan. Then, this morning, the Internet saw his Tweet.

Even if he didn’t read my first message closely, it is REALLY hard to see how he misunderstood my second one. His response was very clear about doing the AMA this year.

I’m as confused (and, I’ll admit, upset) as any of you might be able to imagine yourselves in my shoes, but after everything Posi has done for the community and for the genre, all I want to do at the moment is give him the benefit of the doubt that there was a misunderstanding somewhere. I hope the community will do the same for me. There’s a lesson here for me about CYA and community-building, I know. But right now, I just want to say that I care about everyone who logs in here, and I’m smarting from this. I’ll post this message in the AMA thread as well.

blackcatcrosses
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blackcatcrosses

quark1020 spacetail The CO super jump is so awful by comparison. SJ was the absolute best.

blackcatcrosses
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blackcatcrosses

Dick Nurham This mirrors my experience exactly. I played from a couple of months after launch until the day they turned out the lights and loved every minute of it. No other MMO has come close.

Peregrine_Falcon
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Peregrine_Falcon

syberghost Oh, now that’s too funny! :)

syberghost
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syberghost

Peregrine_Falcon however, when Matt Miller saw this on Twitter, his response was “lol. Wut?”

Ekphrasis
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Ekphrasis

quark1020 spacetail

The enhancement system was great in my opinion because it made things accessible to anyone.

It didn’t gate content behind a gear grind – it just enabled people to be more effective with set bonuses etc.

‘Gear grind’ is one of my biggest bug bears in MMOs and while it was there in some fashion for CoH it never came across as mandatory so you could take part in content with other people.

Ekphrasis
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Ekphrasis

Oh City of Heroes…   :(

It was my first MMO so I might have a tinge of rose coloured glasses but some of the systems were so well conceived.
The lore was well fleshed out and the delivery of regular, free issues was awesome.

Every time I consider going back to DCUO or Champions I remember how inferior they are compared to CoH (in my opinion, some good bits in both games though – like costumes being better in Champs and travel powers in DCUO).
I wish more MMOs had picked up some of CoH’s design principles / ideas and focused on the FUN of teaming (or soloing) like CoH did. The pacing of the combat was perfect too. You could steam roll but you could also have patches of brief downtime to wait for certain group buffs that everyone wanted to come off cool-down. 
Because it encouraged cooperation, the community was generally friendly, supportive and welcoming. (Even on the villain side!)

The only thing I’d wanted to see was a shift away from Statesman / Lord Recluse as the two main characters on either side and the introduction of some new blood  – which they started to do with Statesman’s death.

Relevant links: 
http://www.engadget.com/2012/01/23/matt-miller-answers-our-questions-about-the-death-of-statesman-i/
http://www.mmorpg.com/gamelist.cfm/game/3/feature/6032/Death-of-the-Statesman-Interview.html

http://www.pcgamer.com/city-of-heroes-dev-diary-life-after-statesman-the-aftermath-of-a-major-lore-change/

It’s such a bitter taste reading those articles and thinking about where things might have gone from there… *sigh*

As an aise, GW2 is a good game on many levels but CoH2 would have been epic. 
Such a shame it didn’t get the sequel treatment as well…

CraigWilde1
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CraigWilde1

quark1020 spacetail One thing I loved about CoH was the fact that every character had a distinct play style and feel, even if they were in the same archetype. My main was a Fire/Energy blaster, but he felt different to a Fire/Electricity blaster I put together for fun and the same with my Water/Ice blaster. Even Broad Sword and Katana (and by the same extent Axe and Mace) power sets felt different to each other, something more newer MMOs get wrong as they treat the two vastly different weapons as the same thing.

TBPlayer2112
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TBPlayer2112

ProfessionalNoob spacetail 
“Capes”