Skyforge unveils its 13 launch day classes

    
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Could be better, could be a whole lot worse.

A given character in Skyforge can explore all of the game’s classes, and advancing in one class helps bolster progress in other classes as well. So there’s really no upward limit on how many classes could be included with the game’s launch, and the developers have stated outright that more classes will be added post-launch. But there will be 13 classes in the game at launch, and those 13 can now be browsed on the official site.

Of the 13 classes on display, two serve as tanks, two as support, and nine as some form of damage-dealing class. Some classes are already familiar from previews and beta tests, such as the Lightbringer, Gunner, and Paladin; others, like the Knight and the Witch, are heretofore unseen. While you don’t have to feel locked into any one class, it wouldn’t hurt to take a gander at the official reveal and gauge which class you want to work toward first.

[Thanks to Brian for the tip!]
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tsemily
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tsemily

when will Skyforge come out for open Beta cause i’m dying and aching to play it real bad

xania
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xania

Ever since the Paladin reveal I knew I’d be rolling my eyes at the gender disparity but… damn, those Slayers. The guy is showing not a single inch of skin, and the chick has ribbons barely covering her nipples. Come on now, putting them side-by-side like that is just rubbing it in your face.

I guess some of the classes still look good. I still want to try Gunner, Knight, and Doc Oc- I mean, Alchemist.

zyrusticae
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zyrusticae

You know, the first thing I noticed was the extreme disparity between the male and female armor styles. Feels like sliding backwards in time.

A game like Blade & Soul at least has an excuse in that the outfits are clearly not intended to be armor or anything resembling actual protection, but this? Haha! No. No, no thanks.

I might still try out the game, but that and the comments about the core gameplay loop being slow and repetitive do not do the game any favors.

DigitalQ
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DigitalQ

I like the designs..can’t wait to try the necro,cryo,and locks out..ok ok I’ve already stated I’m an altoholic..I wanna see them Alllllll! ;)

blast tyrant
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blast tyrant

Considering I’m psychologically incapable of NOT playing a game w/ a Necromancer class, I guess I’m on board now.  My wallet is ready.

wolfyseyes
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wolfyseyes

Knight, Kinetic, Gunner and Necromancer all sound pretty damn interesting, if somewhat underwhelmingly designed. I’ll have to take a lore dive to see if this game creates a compelling world and has RP potential while I wait for more impressions on how it operates as a videogame.

spacetail
Guest
spacetail

That lineup was…incredibly underwhelming. You’d think with a setting that mixes up mythology, sci-fi and fantasy they’d manage to come up with something different.
Instead we get the old worn D&D class stereotypes.
No thanks.

Golden_Girl
Guest
Golden_Girl

Norlamin You can also play as an Allods community mod, I think.

Golden_Girl
Guest
Golden_Girl

Zulika_Mi_Nam Pashgan It could produce enough energy tom power the servers :-p

Pashgan
Guest
Pashgan

fangGWJ Despite playing “unwanted” classes in CBT (they are fun) I prefer this system over creating 5 alts and/or getting my primary class character nerfed every 3-6 months. And not all classes in SF are as fun as they seem: for example berserker has high dps but on bosses people switch to ranged classes for better mobility.