Pathfinder Online launches head start access on April 1st

    
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Uh, no.

Early Enrollment players are now playing Pathfinder Online. Explorer Enrollment players, too. Starting on April 1st, Head Start players from the game’s second Kickstarter will also be able to log into the game with one month of free time (subsequent months will require a subscription). Is there anyone left who can’t play the game?

Yes, lots of people; it’s not in open enrollment yet. But that isn’t a serious question.

Head Start players were promised at least a month of access before open enrollment, but while that state is a way away, the servers are apparently stable enough to support more players. The influx of beta participants also means the devs will have more people to test out the Holdings system once that goes live starting on April 16th. A full development blog explains both the rollout and the ideas behind that system.

[Source: Head Start Access announcement, Holdings & Outposts blog]
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Ghostmourn
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Ghostmourn

This one has great potential. It seems these guys are really into building the game with their backer community, I cant wait to see Pathfinder in 6 months or so.

Flamethekid
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Flamethekid

i like the sandbox stuff but the graphics are bad and the combat is disgusting

rsdancey
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rsdancey

I honestly don’t think that for our target market, the monthly fee is a meaningful variable in deciding to play. Our demographic is such that anything less than $20 is likely below the threshold where it shapes behavior.
For Early Enrollment the biggest issue is the state of development of the game. We are about 2 years into a 5 year development process. We accept that the number of people who want to play in Early Enrollment is relatively small. Those people who do want to Crowdforge probably won’t make that decision on the basis of the subscription proce.

rsdancey
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rsdancey

That is a great question.
First, the territory you can control will be rolled out in stages. First will be Holdings and Outposts which will be reasonably vulnerable even for groups that operate outside of all social structures. We expect there will be a lot of turnover of those structures.
Second, the more permanent constructs which we call Settlements will be phased in gradually. Right now there are 33 player-controlled Settlements. There are about 20 more spots on the current map for Settlements. About a third of the existing Settlements are vacant. So there will be plenty of chances to found an all new Settlement or take an underused one. We are quite a bit out from that feature but it is on the horizon.
Third, the map we have deployed in Early Enrollment is about 1/3rd of the map we plan to build towards for the first couple of years of operation. We will keep adding more terrritory and more places to Settle as the population grows. We intend there to always be a “frontier” where new Settlements are able to form out from the shadow of fhe older, richer Settlements.

goldstariv
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goldstariv

RooWoods goldstariv rsdancey A ton of generalizations in that novel you wrote there. One glaring hole is your “summary” of the classes.. Perhaps you should take another look at what this game is trying to do with that. You will find that your claims are a bit off base and besides the standard base names (which were taken from another iconic media that pre -dates Final Fantasy, by the way) they have very little similarities.

And as I said, if this game is in direct competition to FF 14 for you, that is a personal issue as I am positive that Goblinworks hadn’t sat and thought about challenging a productive behemoth of an MMO developed by a company that probably dwarfs theirs by a 3 to 1 size ratio. Not to mention the core mechanic differences withstanding.

Anywho, he gave us a way to get a trial. I’d suggest anyone with questions to simply get one and try it.

RooWoods
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RooWoods

goldstariv RooWoods rsdancey I was using FF14 as an example you can insert whatever mmo you like in there but both are subscription based games and yes every subscription based mmo is pretty much in direct competition with every other subscription based mmo because generally speaking mmo gamers only subscribe to one maybe two mmos a month if that . Unless of course it is something like EVE which offers something completely different in its space based format , 

This is another fantasy game like FF14 or WoW or any number of mmos that are out at the moment . I am betting you get the traditional go out and kill x-number of mobs , kill this boss, find this item , deliver that item , escort this mob and other usual mmo quests which puts it firmly in the same bracket as FF14 . You can even play the same old classes . Wizard , Cleric , Rogue and Fighter as FF14 . The only difference is this a sandbox with world pvp and FF14 is a theme park and is more pve based . People who are interested in one mmo are usually interested in other mmos of a similar type . I like pve games but I also like pvp ones and I like sandboxes as much as I like themeparks so a game like this would be in direct competition for me with FF14 just because it isn’t for you it doesn’t mean it isn’t for other gamers . 

Its a bit like the sale of CDs . Say someone likes the Beatles but I also like Megadeath and they have X amount of money that they budget on spending on music each month and even if those two groups are worlds apart they are in competition for that same X amount of money . So it goes with games and more so with mmos because quite frankly most people have only enough time to concentrate on one in any meaningful way a month and there are a hell of a lot of choice of mmos these days . 

I had a cursory look on  youtube at this game and while I don’t think graphics are the be all and end all in a game they are certainly important to a lot of playera and unless they are improved upon drastically I cant see enough people paying for this to make a pvp based game work in large enough numbers if it is released at 15 dollars a month . But at half that it may be more attractive .

You can see whats going to happen here . A so so launch followed by a drop off after a few months then more players leaving because there are too few people to pvp with . Followed by a free to play conversion which will upset the few players they have who will say its become pay to win . 

It would be nice to see a company that broke this trend and to this point I don’t know of any that have tried to offered a significantly lower priced monthly fee that the 15 dollar standard (meaning at most 10 dollars a month but preferably 7.50 or even 5 ) . Wouldn’t competitive pricing be far preferable to free to play ?

dorn2
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dorn2

Nanulak 
Lots of products have to be paid for before they’re complete.  Making a product without a buyer is a risk.  Depending on the product that risk is often too high.

By paying for the product to be made you can purchase products that would not otherwise be produced.

thain
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thain

rsdancey Sent an email. Good luck to you. Hope you can find your place out there in the world of gaming.

thain
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thain

usagizero The dance studio will be there… one day..

Duffy13
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Duffy13

goldstariv RooWoods rsdancey I wonder how much it actually costs to run a server per player. I’ve never seen the breakdown for a game, but based on some stress testing I’ve seen for business applications you can get surprisingly high ‘daily’ costs. I’m curious how the magic $15 number really started back in the day, it’s been a fairly stable sub amount in a general sense. After that you need to subtract out ongoing development costs before you really get into ‘profit’. Would be curious to see a breakdown of like EQ and WoW in their heyday.

Given how the game’s XP system works I think I would really like a lower sub that’s per character gaining XP. I think it would be more enticing if they could do it.