Star Citizen opens up concept purchases for the Aegis Vanguard

    
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No top guns here.

Have you managed to make enemies in Star Citizen? Even though the full game is not actually available, do you have people who might threaten your well-being out there in space? Or do you just want to be proactive and make sure that those people will never be able to threaten your well-being wherever they may be? If you answered “yes” to any of those questions or just like attack ships, then you might be interested in the Aegis Vanguard.

The Aegis Vanguard is the official deep space fighter craft of the United Empire of Earth, capable of being fitted to serve as a bomber, long-range scout, patrol ship, or even a straight-up fighter killer. It’s also available for purchase until April 6th for $250, with the usual benefit of in-game decorations and lifetime insurance on the ship in the finished game. This ship is a concept purchase, though, so players will not yet be able to use the ship in the modules of the game currently available. Decide for yourself whether the ship’s stats justify its hefty real-world price tag.

[Source: Official site]
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JermaineGonzalez
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JermaineGonzalez

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Vikingr
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Vikingr

JakeDunnegan
“But, you have to accede that there is an edge to be had in buying the different ships (that’s why so many people are doing it.. literally in the 100s of thousands) […]”

As I said in my previous message I don’t see what edge I have over anyone, or vice versa And, also important: Even if I thought I had an edge I wouldn’t utilize it.

“Look at it this way, forget about Star Citizen for a moment, and think of any PVP game, if you’re highly skilled, and  your opponents are highly skilled, but someone is able to pay $20 and they get some type of 10% buff, and are then able to have a 10% chance to beat you in a match, would you consider that fair?”

I have no experience whatsoever of any other MMO than Star Citizen (and Elite: Dangerous) so I can’t contribute with anything useful about what other games do and don’t do. But I’m pretty sure Star Citizien won’t be like what you say here. How can someone buy their way to win the Murray Cup? LOL!

Vikingr
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Vikingr

JakeDunnegan Alien Legion
Star Citizen will have lots of opportunities for role playing anyway.

JakeDunnegan
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JakeDunnegan

Vikingr JakeDunnegan Fair point in that it’s a catch-phrase, or even a stereotype, meant to say, “P2W”=”suck” etc – no, I understand you there. But, for the trolls out there, there’s really not much you can do to every dissaude them, and for those of us who actually use our brains, and agree that having a ship at launch, that may take someone six weeks to get with in game money, IS an advantage, then dismissing the “P2W” comments don’t persuade those “on your side” either.

It’s kind of a no-win situation, but that’s what the trolls are going for, eh?

And I understand, and it’s a given to all and sundry that skills will still play a role in play, whether through crafting, gathering, flying, racing, shooting, FPSing, PVPing or anything else. 

And I agree – you can only use one ship at a time – no arguing that. But, you have to accede that there is an edge to be had in buying the different ships (that’s why so many people are doing it.. literally in the 100s of thousands) and, though it’s a misnomer and typically applied in a troll-like fashion, “P2W” is the current catchphrase to indicate that you spend real world money to get an edge in the game. I don’t think, even the trolls mean “win” – unless it’s say, winning a PVP match, and that getting that edge is enough to put you in the winner’s circle.

Look at it this way, forget about Star Citizen for a moment, and think of any PVP game, if you’re highly skilled, and  your opponents are highly skilled, but someone is able to pay $20 and they get some type of 10% buff, and are then able to have a 10% chance to beat you in a match, would you consider that fair? 

That’s where the “P2W” concept is coming from. Is that exactly how it will play out in Star Citizen? I don’t know. I can say with some assurance that the various things you pay for are definitely not cosmetic only, like some games that attempt to keep the game balanced.
And again, I agree – S.C. =/= communist state. ;) 

Please note, I am not trying to troll or argue with you, since you sound a reasonable guy who just doesn’t want his game bashed, and in that regard, we come from the same place. :) I haven’t dropped $800 on a game that I want to see fail or trolled or any of that. 
In any case, I won’t belabor the point any more.. just wanted to let you know I know where you’re coming from, and maybe shed a little light on that whole “P2W” argument, lame as it is.

Vikingr
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Vikingr

JakeDunnegan
The problem with the P2W term is that it’s meant to be a blow under the belt. It’s designed to be a quick jab to hurt. Something everyone can say without having to explain themselves or put up sources.

When you point out the meaning of having an edge, then it’s dicussable. I don’t personally think having many ships will give me an edge in the game. Of course, a Super Hornet is a better fighter than a Mustang, but that’s not about having an edge. Firstly, the Mustang is a starter ship and not meant to be a good fighter. Secondly, even if the SUper Hornet is a good fighter, it is what it is in the hands of the pilot. Not everyone wants to fight, or seek out fights, and personally I wouldn’t try to attack anyone who didn’t attack me first or is a threat to my operation. So a Mustang pilot had to attack my Super Hornet if he wanted to get my attention, otherwise I’d leave him to buld up credits so he can upgrade to another ship.

Apart from this, every job/profession in Star Citizen will be skill based – not only dog fighting. A guy who owns freighters, mining ships, science ships, scavenge ships, explorers, and so on, will have to learn to use these tools (because that is what a ship is: a tool) to do the job he wants to do. He must acquire skill to be good at it and earn credits. It isn’t enough to have a ship in the hangar and think you’ll use it to get quick credits because that’s not going to happen the way many are hoping it will.

As the skills set a limit to the competition, and the lack of edge, it also sets a limit to how many occupations you’re going to have in the game. Take racing, for example. If you read about the Murray Cup, you’ll realize that to have the time to attend in the qualification races and in the finals then you don’t have time to do anything else, like haul cargo or go exploring. That is, if you want to be successful and win the finals in racing. It’ll require all your time and then some. Look it up, if you don’t believe me. :)

The other occupations in Star Citizen will also take up all your time, no doubt, to acquire the necessary skills. One other example that comes to mind is mining. There’s also a big post about how complex that will be.

In additon, you can only use one ship at a time.

So, you see how buying ships won’t give you much of an edge in Star Citizen. In fact, any possible edge is so small it’s not even worth mentioning.

JakeDunnegan
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JakeDunnegan

Alien Legion JakeDunnegan Yeah, good point on the difference between essentially playing a very expensive and non permanent “lottery” in game vs. buying from a cash shop. 

I do want to point out, that, though I don’t know if they’re still doing it, there were times when I saw role playing going on in Neverwinter – particuarly in the tavern there in town. Does it still happen? No idea, but, I imagine if you were set on finding some actual role players in game, you could find them. And the reason why it doesn’t resemble much DnD is that it was using 4th edition.. which didn’t even get all that mileage from Wizards of the Coast, who have since moved on!

JakeDunnegan
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JakeDunnegan

Vikingr Darkwalker75 I know this is a bit dated (3 days) but just checked this email.

I want to point out one thing.. I don’t think it’s trolling to say that SC is “pay to win.” I know, I know.. that sounds like trolling to you. But hear me out.

I LOVE the game. I want it to be wildly successful. The picture that Chris Roberts paints is what I’ve been dreaming about for a game since.. well, as long as he has. I’ve spent $800 so far, and if there are any concept sales that catch my eye, like the mining ship did a month ago, I will probably drop hundreds on that too. (The long range bomber just doesn’t do anything for me. I tend towards either PVP stuff, or PVE questing, or crafting. Don’t know where bombing fits in to that, much…)
Anyway, my point is, I KNOW I’m putting money in, and that it’s a risk, because the game may never launch. In fact, I wish I’d known it was Chris Roberts who was doing the game and I would have gladly gotten in at the kickstarter level, but I didn’t and I didn’t. 
However, I love the idea of LTI, and I know I am purchasing ships now because of the LTI. It’s not because I feel like my extra $250 on a new ship with LTI “helps development and isn’t actually buying me a ship.” 
This is not  a “not-for-profit” venture, here. They want to have happy customers, yes. They want to produce entertainment and fun for millions, yes. But it’s still also out to make money, else all the other goals they have come to naught.

So, yes, finally, the fancier and racier and sexier ships cost money, real money. Pledged, yes, but taken from bank accounts immediately in a non-refundable manner. They ships have more guns, more carrying capacity, bigger shields, more crew capacity and all the rest.

The phrase “PTW” or “pay to win” isn’t referring to actually winning the game. It simply refers to the concept of getting an “edge” in the game that lets you accomplish goals in the game, faster than others, and that you use REAL money to get you that edge quicker. 

Everyone knows that you don’t actually “win” the game. I think most of us hope there are even greater goals out there to attain, and we can kind of skip past some of the earlier, grindier portions and get to some of the neat stuff that lies ahead a bit faster, because, well, time is money. I’ve got the money, and I don’t have the time, so, we have that option and we use it.

There’s nothing at all wrong with that. If someone’s truly trolling and implying that S.C. is somehow a crappy game b/c of P2W, then that’s their problem. It takes nothing away from the game, and I am with you in the hope that they troll somewhere else. But don’t get too spun up on the P2W concept. It’s not bad, or evil, or anthing, it’s just another method for them to raise money, which is a good thing. 

Why? Because that money raised by people with more money than time gets all of us a better game – sooner.

manzes
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manzes

Star Citizen has indeed many doubters between backers and non-backers about this been:

1-) A cash grabbing, the guys unethically taking advantage of a situation to profit as more as they can… And it’s unethical because per the deal made, all the dime MUST to be to pay the cost of the game, not for profit;

2-) Roberts gets more money because he is incompetent manager, CEO and spend too much with rework and things like that, due his own lack of capacity… meaning that if you give SC project to whatever other developer, the others still would release the game, as good as expected, but spending much less money.

At this point is very well-know that Cloud Imperium Games FAILED to release and will FAIL to release the game in the estimate date + 18 months. It’s well know that they will release the game and the pledge items after half of the next year. And that means that they would release more details about how they spend their money.

So, would be fair that Roberts anticipated that. He would earn more trust with that of both backers and non-backers that can become backers. 

Unless he has something to hide? He shouldn’t… again… if profit exists they are doing something totally illegal considering the own deal made with backers.

I have the impression that he would refuse to do that. Because he HAS something to hide.

Fantastico
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Fantastico
Vikingr
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Vikingr

Darkwalker75
The trolls will surely just troll about something else instead. When they realize their campaign towards the funding didn’t work, and the game is released, they’ll switch over to try and persuade potential customers to not buy the game.

They can always draw that Pay-to-Win slander up of the hat again, after release. What else? “It’s just pretty graphics, and who needs that anyway? Gameplay is so much more important than looks.” And: “With the money Chris Roberts already got through the development, he need no more money in a lifetime. So don’t give him any more! He’ll only buy more Ferraries!” Plus a lot more. They’ll never stop.