A look at DC Universe Online’s gung-ho munitions powerset

    
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Not every superhero was bitten by a radioactive arachnid or born with jacked-up genes; some heroes must pull themselves up by their boostraps and a whole lot of weaponry. That’s where DC Universe Online’s new munitions powerset comes in, for the masked vigilante who would rather rely on raw firepower than a bag of mutated tricks.

We sat in with DCUO Senior Creative Director Jens Andersen to get an in-depth look at what munitions looks like in a live fire environment. While we don’t know when munitions will go in the game, Andersen said that it will be released as a purchasable standalone power as part of the team’s new piecemeal approach to updates.

Munitions was inspired by comic book characters that don’t have innate abilities but rely on weapons to get the job done (such as Deadshot and Arsenal). While some of the weapons can be a little futuristic, the idea is to take a regular hero and give him or her enough firepower to go toe-to-toe with superpowered beings. It’s a separate type of powerset than gadgets, which Andersen says is the difference between Sgt. Rock and Batman.

The powerset has a wide variety of weapons with which to play, starting with shotguns, sniper rifles, and rocket launchers, and then going to near-futuristic toys such as lasers, particle guns, and rail guns. Players can specialize by investing traits into the two munitions trees: guts (conventional weapons) and glory (futuristic weapons).

Munitions heroes can function in a DPS or a controller stance, with the latter contributing to a group by crowd controlling adds, debuffing enemies, and providing power back to allies. They can get a damage increase by continuing to use one type of weapon for several seconds in a row, triggering what’s called bullet frenzy.

Some of the fun tools that munitions has to offer include a mini-nuke, a rocket jump, and an active suppression system that raises a shield when the hero gets hit.

We did ask whether DCUO has plans to synergize with the growing line-up of DC movies coming out over the next few years. Andersen said that Daybreak is keeping it in mind but didn’t want to share any specifics.

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DugFromTheEarth
Guest
DugFromTheEarth

Red Alert Um… players with SUPER powers got hit by exobytes.

meanwhile, those who didnt get affected by exobytes, have to rely on old school firearms :P

BalsBigBrother
Guest
BalsBigBrother

Red Alert so the exobytes gave you the ability to pull an weapons arsenal out of your … um back pocket you still had to pull your self up by the bootstraps and learn how to use it properly :p

Red Alert
Guest
Red Alert

“Not every superhero was bitten by a radioactive arachnid or born with jacked-up genes; some heroes must pull themselves up by their boostraps and a whole lot of weaponry.”

Except that every playable character in this game got his/her powers from being infused with Exobytes(or smthing like that) from Brainiac’s ship. So this point is kinda moot.

Pepperzine
Guest
Pepperzine

Such a lack of creativity, I hope they will put more thought into
their next power.  This shouldn’t be a power, it should be a new weapon
skill. They already have dual pistols and rifles as weapon skills that any hero can use, so they
could have added another class of guns as a weapon skill .  It also doesn’t appear to be integrated properly, with weapons just coming out of thin air.  Plus the
gadget power is already there for those who want characters with no
innate abilities.

wolfyseyes
Guest
wolfyseyes

Love the sound of this powerset, though the one thing that always sort of annoyed me about sets like this is how your avatar pulls weapons out of hammerspace.
Eh. Silly gripe, but there it is.

Ironweakness
Guest
Ironweakness

Im not sold on this power set personally and I think it’s a little confusing to have a weapons based power when characters also choose a weapon set (I’m totally choosing the Bo staff to complement my rocket launcher and rail gun) but always good to see new stuff added to this game. For me, I’m sticking with light powers where I can create machine gun constructs. Also a locomotive and a chainsaw. Yep, definitely staying a Lantern.

Sorenthaz
Guest
Sorenthaz

Interesting powerset.  Blasting people with a shotgun is always nice, though it would be nicer to see those added in as weapons rather than one powerset where you switch between a bunch of ’em.

Hoping eventually that they might consider adding in a whip weapon type.  And maybe in general expanding the open world roaming… though doubt that will ever happen.