Massively Overthinking: Crowd control in MMORPGs

Today’s Kickstarter-begotten Massively Overthinking question arrives from donor Ravenwynd, who writes, I love control type characters in mmos. City of Heroes’ Mind Controller could lock down entire groups; EverQuest Enchanters mezzed and controlled entire groups and trains. But as devs have added PvP and tried to balance classes in their games across the genre, it seems this playstyle … Continue reading Massively Overthinking: Crowd control in MMORPGs