EVE Online fan calculates an 18% drop in subscriptions

    
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There used to be a time when CCP would eagerly release every new subscriber milestone that EVE Online hit, but that era has passed. For a while now, the studio has not publicly mentioned sub numbers, leaving the fanbase to wonder if the game’s population is declining.

EVE player and blogger The Nosy Gamer engaged in a whirlwind of math and deductions to attempt to arrive at what he believes is a reliable figure. He uses the studio-released information of how many players voted in the recent CSM and extrapolated that the game has lost around 18% of subscriptions in the past two years. “The basic formula for determining the number of accounts based on election numbers is: Eligible subscribed accounts = total votes / turnout %,” he posted.

Of course, until or unless CCP releases official numbers, efforts to deduce the game’s population are purely speculative. EVE Online hit an apparent high-water mark of 500,000 subscribers in February 2013.

[Source: The Nosy Gamer]
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theeknighthood
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theeknighthood

Muspel racccoon His blind hate against EVE has a side effect that no longer allows him to write English when posting on an EVE article, don’t even bother trying to translate it Muspel, you will end up getting a headache.

amkosh
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amkosh

I think the net reason for sub loss for EVE is the fact that EVE has competition.  

I do wonder how many actual humans they have lost.  They could have an 18% drop in subs, and it could just be the people that have 10+ accounts cut down to 5.

amkosh
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amkosh

Jack Pipsam The PLEX system actually if used bring in more revenue than normal subs because of the way it works.   I highly doubt its affecting things either way for several reasons: 

– Eve has been growing like mad according to Wikipedia up to 2013 or so.  And since PLEX has been out since at least 2009, that doesn’t make a whole lot of sense. 
– Eve has always (since 2007 at least, likely way before that) had a way of buying sub time with isk.  It was called selling game time codes, and while it was not advertised, I and many others used it.  

I do not want to debate plex or wow tokens, as it seems you have a bad opinion of them.  My own opinion is that the benefits of systems like PLEX and Wow tokens outweigh any detriment.  And the fact is that game companies these days cannot afford to ignore or beat up groups of consumers on ideological grounds.  They need every paying customer they can get, no matter if they pay personally or by proxy.

ColdinT
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ColdinT

Well, based on all these replies….Clearly EvE is just not the type of game for me.

Zennie
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Zennie

Isn’t the drop in subscriptions because of the War against Botters?

Zennie
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Zennie

ColdinT Oskiee Why to play solo if you can join some newbie corp? Again, it’s all about you – you are the one who is supposed to create a content for you, not devs.

Zennie
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Zennie

ColdinT That’s what you think. I’ve got a week old newbie corpmate, he’s doing all sorts of exploration, including wormhole gas sucking or relic/data site stealing, he’s been scouting for us in the (potential) enemy nullsec, and he has a blast all the time.

If you think the only way how you can compete is to fly a battleship into some lowsec/nullsec, then you are wrong. 

So, you may dislike EVE for many reasons but the ones you’ve mentioned are simply not valid.

Zennie
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Zennie

Ket_Viliano Greymantle PurpleCopper According the CCP statistics, newbies who got involved into any sort of combat PVP lean more towards subscribing and continuing to play the game. I believe that quite a lot of them at that point understood that a ship does not equal a character or even a player, and simply started to actively search for the thrill that comes with EVE combat.

While if a newbie has no interaction at all, his goals ingame would be … what? Mining to get more money so he can mine in better ships?

stiqy
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stiqy

ColdinT Oskiee EVE is really a true MMO. It’s mechanics drive people to cooperate for industry, shipping, protection, exploring, pretty much everything. You can do it solo, but EVE is a totally different game with a good corp and teamspeak. It’s highly social, and player interdependent for success.  That is also the reason your skill points don’t really matter. In a corp surrounded by 100-200 other people there is stuff to do at all levels in PVP and PVE, industry,etc. Many gangs run in ship classes and fittings you can fly within 2-3 weeks. and you can fly fast tackle and ECM within a week.

TheCynabal
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TheCynabal

I played EVE since Beta but stopped playing around 2007 because playing that game is like having a full time job. I continued to train my character but didn’t have the time to play, in the end my character had almost 220million skillpoints when I decided for definite I was forever done with EVE and transferred my toon over to a friend who still plays. EVE is a very rich game but is far too time consuming and harsh to ever get any more than a cult following. Also the community (from what I experienced) is literally the Tatooine of the MMO world.