RIFT chronicles the remaking of the Hammerknell raid

    
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What's that saying about diving into the past because the present is less interesting?

If you came into RIFT late in its life cycle, you missed Hammerknell. If you weren’t raiding when Hammerknell was super relevant to the game’s upgrade cycle, same deal. The point is that Hammerknell was once a favored raid, but like all endgame content subject to a themepark MMO’s ever-expanding cap, it became less relevant. But the next RIFT patch is turning that trope on its head by revamping the old dungeon, and a new post on the official site explains just what it took to update the raid for the modern game.

See, Hammerknell might be a classic, but it was designed for a different era, with very different combinations of souls and class abilities. It also had several bosses that haven’t aged quite as well, plus other fights that mechanically no longer work either because of the tools available to players or because of major changes to acceptable design solutions like falling damage. Take a look through the whole posting to get an idea of how the team behind the game took an old favorite and made it something relevant to the newer game.

[Source: 3.2 Echoes of Madness Preview – Hammerknell]
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Archoral
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Archoral

Hammerknell was honestly the best raid I had experienced since Burning Crusade in WoW, and remains the best raid I’ve experienced since. Interested to see how this turns out.

SwobyJ
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SwobyJ

This actually convinced me to not even try to bother to get into raiding in Nightmare Tide, or at least past Tier 1 raiding.
1)This isn’t even a ‘Return to’. Not really. Its a mostly copy paste, just with some altered mechanics.
2)They’re seemingly removing my original Hammerknell achievements and possibly the ability to enter the Lv 50 version. If these are bother true, even as a mostly non-raider, I’m super ticked off.
I’m fine with taking a mostly-break from this game through much/most of this year.

Ventreel
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Ventreel

All this time I ask why Trion decided to not charge for expansion in favor of this heavier item shop they are having after Tide released. I played Rift for months before and this was one of rare games to keep my attention for longer period of time. It’s sad to see what they do regarding earrings slots right now.

BanGoldenGirl
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BanGoldenGirl

Spacejesus3k A Dad Supreme It’s not like Adventure Mode can’t use more content anyways, you can level a character up with that and spend 75% of your time in the two factions’ newbie zones instead of all the other great places they’ve got in game.

rottenrotny
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rottenrotny

I wish Rift had never gone cash shop crazy. When it was a sub game it was pretty good. Sigh.

Spacejesus3k
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Spacejesus3k

A Dad Supreme Maybe so but this is content allot of people currently playing the game never saw. You can look at it 2 ways I guess. Is is the the lazy reuse of content? or are they revitalizing old dead content to keep it relevant? Probably a little of both, but that’s not a bad thing IMO.

hardy83
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hardy83

A Dad Supreme They already working on a new zone as some datamining has indicated, and a new raid. I assume one of those will be 3.3.

A Dad Supreme
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A Dad Supreme

Well, you save a crapload of money doing this rather than making new content. I guess that’s the main thing although that can get kind of boring.