Shroud of the Avatar works on street signs as it preps Release 17

    
16

Even things as small and seemingly mundane as street signs can represent a lengthy undertaking in the MMO development process. Shroud of the Avatar devoted a section of its most recent newsletter to talk about how the team took suggestions for street names and the difficulty of adding them with their proper signage.

Shroud of the Avatar is preparing to unleash Release 17 on April 30th. In addition to its dev-added enhancements, it will host various community-run events, including a scavenger hunt and a play written and performed by players. Before that happens, however, you might want to watch the following post-mortem of Release 16 as well as a studio tour of Portalarium.

[Source: Update of the Avatar]
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
DeadlyAccurate
Guest
DeadlyAccurate

bardamu1999 Thanks so much for that link! I’d looked all over for information on the game, and all I found was forum discussions on planned features.

bardamu1999
Guest
bardamu1999

AvatarOP Rustybladez Gameplay is skeletal, but half of that are missing features/mechanics/story and the other half of that is by design.  You’re talking about a game where you type “is there anything I can help you with?” or “help” for short to get quests, with a very minimal quest log, where you still have to jot down your own notes.  So in game like that you can expect quite a lot of sandbox play and find your own things to keep you busy like in UO.

bardamu1999
Guest
bardamu1999

Reihen Given what you’ve written you will love SotA.  They have a very small but very committed community with a lot of in-game events even at this Pre-Alpha stage.  
There is of course old school cliques and drama and all that BS but if you know old school MMOs you know all about that, and it’s really not that big a deal at all as long as you don’t try to be Mayor McCheese of the game.  
Overall it’s a very old school feeling game.  
At one point their maps had no English letters and used only a variation of the Ultima Runic language, with a good percentage of the community wanting only the runes.  That’s the kind of game you’d be stepping into.  I’m still hoping they let us turn off those subtitles.

bardamu1999
Guest
bardamu1999

DeadlyAccurate R16’s player guide, all the features currently in game: https://docs.google.com/document/d/1Z-svq1OvcZwViqGxFCKdjH3NCn2LTfLuGny5qaAqjTM/pub
There’s the mother of all cash shops, hah.  Real estate selling on the scale of things like Entropia/Planet Calypso.
But don’t let that scare you, the game is the game.  You can get it for $45 now and probably more like $50 or $60 at launch.

DeadlyAccurate
Guest
DeadlyAccurate

Where can I find a list of features that are currently in this game? (Not planned but actually there now). I keep checking it out on Steam, but it’s a bit on the high end for an Early Access title if it doesn’t already have a ton of content.

Also, is there a cash shop (or will there be)?

mindshadow
Guest
mindshadow

Tandor Shadewalker AvatarOP Rustybladez Oh, you were looking to actually play a game with SotA in its current state.  It definitely can be brutal to new users who have been handheld in other (finished) games, especially more so because quite frankly, there is no “game” yet.

There’s been 16 releases of unbalanced, unfinished, unpolished, unoptimized, buggy as hell clients to test.  As long as you recognize and accept that, you can have fun playing in it.  Just don’t expect a polished RPG experience to guide you in the early game.  That will come later, likely much, much later.

And it will even get harder as time goes by, as currently you can freely zone to pretty much anywhere in the game, crafting is always successful, control points aren’t yet implemented, roving encounters aren’t in yet, skill trainers are easy to find and can train in everything, there’s no property tax yet, moving lots is free, etc. — all those conveniences are going away.

In its current state, its more of a self-guided / community-driven sandbox with some really rudimentary tools and systems.

Gas Chamber Gerhan
Guest
Gas Chamber Gerhan

Street signs great, can we get some better combat / general gameplay animations & mechanics?  The deck combat system isn’t bad, but with the way the animations and attack speeds are I feel like a snail trying to climb up a greased incline with a string tied around my shell holding me back.

Tandor Shadewalker
Guest
Tandor Shadewalker

Reihen Tandor Shadewalker AvatarOP Rustybladez I certainly don’t want my hand held, but I’d like to see where I’m going!

AvatarOP
Guest
AvatarOP

Tandor Shadewalker AvatarOP Rustybladez i hope you do remember that there was NO quests in ultima online.

not sure if “that” old school will do it, but its obviously different than recent stuff.

go cut some wood and build your house ;)

Reihen
Guest
Reihen

Tandor Shadewalker AvatarOP Rustybladez That sounds like the kind of gameplay I prefer. I prefer not having my hand held or being forced to go through some menial intro tutorial. I like to be thrown into the world and left to my own devices so that I can explore the world and face the consequences.