Get a closer look at Defiance’s Alcatraz

    
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The prison island of Alcatraz is the hot new destination of Defiance players following yesterday’s patch. If you’re a curious looky loo or a former player pondering a return, then we’ve got a closer look at the update to satisfy your curiosity.

A recent dev diary expands upon the Alcatraz patch’s key features, while fan site Defiance Data has a great guide covering all of the new features and changes. The patch includes the titular player hub, four-player expeditions, the ability to self-revive, a higher EGO cap, and more types of loot. With the third season of the TV show on the horizon, it will be interesting to see how the game and series continue to tie together.

We’ve got pictures and a video from Alcatraz below, so take a gander and then excuse us for using the word “gander!”

[Source: Alcatraz nuts and bolts, Defiance Data]
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SwobyJ
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SwobyJ

You know – this was a really fun trailer. It makes me want to check the game out, so it worked.

SwobyJ
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SwobyJ

squidgod2000 Still looks like the Alcatraz I visited IRL though.

Sorenthaz
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Sorenthaz

Greaterdivinity squidgod2000  Yeah… and Trove seems to be doing fairly well for itself at the very least.  I’ve poked around on there again and the hub worlds are full of people bouncing around on their mounts and doing other stuff.   And general chat is usually active to some degree. Though of course most people at this point are in the endgame side of things.   And for some reason they changed Adventure World spawning to throw you into a random area on the map with up to… 7 others?  So it does make it seem like there are less people around at the lower levels where people aren’t clustering up to mow through stuff like they do in Uber 5 worlds and above.

Ghostmourn
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Ghostmourn

Nice summer TV inc, I look forward to Defiance & Falling Sky’s.
For as problematic as the Defiance game is; when it works, its really fun!

Greaterdivinity
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Greaterdivinity

Sorenthaz Yeah, I guess I was at least hoping to have an instanced version of Alcatraz to roam around on rather than going to what I imagine (based on the one I got into twice in a row) are the same exact maps from older instances : /

Sorenthaz
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Sorenthaz

Greaterdivinity  Honestly when it comes to Defiance these days you pretty much have to just go in expecting that whatever new “content” is added is going to be fairly minimal and extremely repetitive.

aboomwithaview
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aboomwithaview

I thought Trion wouldve stuffed the new content into a lockbox & just let the RNG & cash gods decide who gets to play it so this is a pleasant surprise.

Greaterdivinity
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Greaterdivinity

squidgod2000 Considering they’re working with what I’d imagine is a skeleton of a skeleton of a team, I’d be far more surprised if they did create some major new art assets.
And honestly, Trion just needs to keep their hands off of the Rift team. They were doing great until the cuts elsewhere began to affect them and Trions financial problems bled into that game and started slowly impacting design a bit. If other games fail, let them, don’t mess with the one that’s actually generating revenue -_-

Greaterdivinity
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Greaterdivinity

I was confused. So I went to Alcatraz (which only let me run around a small area, even for the size of Alcatraz which I’ve actually been to and spent the night in one of the cells! It’s really cool.) and was quickly sent back to the boat to do a few instances which were…basically run around for a bit and then shoot some things and then fight a boss that’s not even a scripted encounter, just a powerful dude with a bunch of smaller dudes.
Am I missing something, here? I only spent around 30-40M in last night due to time constraints (and getting bored quickly), but I guess I was expecting something radically different : /

squidgod2000
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squidgod2000

Except for the Alcatraz sign, I didn’t notice a single thing in that video that was new. Same mobs, same building assets, etc etc.
Guessing they don’t have any art team anymore (and can’t steal the Rift guys like they used to).