How Daybreak thwarts H1Z1 cheaters

    
12
Bears.

Getting screwed over by other players cheating in H1Z1 isn’t a fun feeling, even though the game is still in early testing and has many more resets before it goes live. But it is fun to watch cheaters try to get something for nothing, only to fail hilariously. So the most recent developer post on Reddit explaining how the game is dealing with noclippers floating through doors into secure areas is a riot — at least for those of us on the right side of the rules.

Essentially, when the doors close on a secured area, the game takes a snapshot of the people who are inside when it closes. Since there’s no way that anyone else could get inside according to the game rules, as long as the door remains shut, only the people who were inside when the doors closed are able to loot containers, damage other players, and so forth. So cheaters might be able to float through the door, but they’ll find their efforts inside stymied by the fact that the game doesn’t acknowledge their presence inside. See? Hilarious!

[Source: Reddit]
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StranaFA
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StranaFA

Cheater clips through door, waits for player.  Player opens door.  Cheater now legally inside. Kills players, door closes, still inside legally.

Seems more like a dirty bandaid then any type of fix.

jackofrost
Guest
jackofrost

Blackomen Yeah… no one really wants game streaming. For a multitude of reasons.

(P.S. you can still cheat in a streaming game. It’s harder and more limited, but still possible… ie you could create a bot for a streaming game)

pudgybunnybry
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pudgybunnybry

MrFester Cheaters have been talked about since alpha started, and Daybreak has been actively removing cheaters from the game. What are you talking about?

McSleaz
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McSleaz

You can’t stop the hacks in any online game. The good hacks come from pay sites, these guys make hundreds of thousands of dollars a yr by keeping their hacks undetectable and up-to-date in all the popular games, They won’t let laughable counter-measures like snapshots ruin their gravy train. CS:GO snapshots clients games and couldn’t catch a aimbot to save it’s life.

Siphaed
Guest
Siphaed

Blackomen Hi there.  OnLive would like to speak with you about that “one day… when game streaming exists”. Basically the company has come to a consensus and stated “the public has spoken, they don’t want a non-game owning DRM that can -in a split second- go bankrupt and their entire games library be completely inaccessible.”

Blackomen
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Blackomen

One day cheating will finally cease to exist (Or so close to it that it may as well not exist.) when game streaming exists. (Where EVERYTHING including the files and processing/rendering of the game are handled server-side.)

Till then, I think the greatest solution I’ve seen to cheating is to have a game that detects cheaters have them secretly moved to a “cheater only” server so they can all wall-hack/aimbot themselves to their heart’s content.

agemyth
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agemyth

Cheating will never be stomped out. It exists in every online game that is played. Daybreak does not deserve special hatred for being incapable of completely fixing whatever the loopholes may be.

MrFester
Guest
MrFester

This goes back to SOE (Daybreak )  removing posts in forums in PS2.  Players screaming about the cheaters and aim bots that where blatant in PS2 and SOE just removed the posts the first couples months and then went into the denied phase, all so the Hype train and good marketing. They didn’t want there new game to be spoiled after-all.     How many months has H1Z1 been out and they are just now getting around to admitting was has been going on since alpha.

snafucit
Guest
snafucit

If PS2 is anything to relate, DBG will fail in effectively thwarting hackers for H1Z1 just as they still do in PS2.

jeremy2020
Guest
jeremy2020

oh, I thought they were making poor decisions and driving all of their customers away so no one would be playing the game and thus no cheaters.