How Crowfall will be built for around $6M

    
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How can Crowfall be made with less than $10 million in this day and age? That’s the big question of the day that Executive Producer Gordon Walton decided to answer for fans at this year’s International Game Developers Association meeting.

“We’re doing a much smaller than normal MMO by choosing to be PvP-focused, doing algorithmic world generation, tight (but effective!) constraints on character customization and heavily reliance on off-the-shelf technologies,” Walton said. “Our cost for the core game will be in the $6 million range.”

The funding for Crowfall will be a combination of early investors, Kickstarter monies, continued donations on the website, licensing foreign rights, and securing additional investments. The game’s current stretch goal is aiming to hire an additional graphics programmer and localize for six additional languages.

If you’re interested in the business side of MMO development, Walton pointed fans to an IGDA panel that you can watch here:

[Source: Dev diary, Twitter]
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CazCore
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CazCore

i like how most people think that the lack of existence of something proves that its not possible.

schlag sweetleaf
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schlag sweetleaf
infinitytool
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infinitytool

A Dad Supreme Yeah because the oh so great PvP Warhammer Online did suuuuper great right

BoredNow
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BoredNow

sabatour I’d rather take 5 hairstyles and damn good game than 454522746 Hairstyles and another Archeage/SWTOR

MaxSand
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MaxSand

wolfyseyes It is a simplification, for sure. I personally feel the engine has limitations, but at the same point if and when someone does make a good Unity MMO I will be happy to support it. Unity is actually some pretty amazing tech at its core.

MaxSand
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MaxSand

Icnoevil The only things close would be Rust or more recently Reign of Kings. Successful in that they sold well, mind you, not in being stable, having the server structure to actually house many players per server, or even coming out of alpha. Unity can be used to make some solid games, no doubt, but MMOs or even just persistant world multiplayer games just don’t seem to work within the engine’s limitations imo.

sabatour
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sabatour

” tight (but effective!) constraints on character customization” This makes me think of like 4 hair styles, two beards and 3 body types.  This is the fastest most effective way to get me to not play. 

If it isn’t on par with games as old as APB I have no interest.

A Dad Supreme
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A Dad Supreme

jgauthier45  They are, but I think CU is more of an old-school traditional “MMO”. They built their own engine rather than buying one like Unity that Artcraft did.
Somehow I think CU will give more people that feel of a MMO while Crowfall seems to give off a MOBA vibe without the minions.

Icnoevil
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Icnoevil

goldstariv Icnoevil Wut? I love cities skylines and currently enjoying Pillars of eternity. Both unity engine. Theres a reason its not used for MMOs and used for smaller games. You keep on being a blind fanboy tho and completely negating any facts at all.

goldstariv
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goldstariv

Icnoevil Here’s one of those guys who scoffs at things like RPG Maker saying things like “Pfft.. EA or 2K wiould never make a game using that!”, as to deter any indie team from ever wanting to create something using them..
Just because you don’t respect Unity or any game made with it, doesn’t mean others haven’t.  So the word “successful” is subjective in this sense.