EverQuest switches to twice-a-year campaign DLC

    
8

EverQuest Executive Producer Holly Longdale dropped a few info-bombs on the community today with an update letter on the game. The biggest news was the announcement of a new type of content release called campaigns. Campaigns will begin this fall and will be twice-a-year DLC packs for the game (presumably in lieu of further expansions, much like how EverQuest II made the switch to decaf updates).

“Our primary goal is to keep the world vibrant with content and respond to player needs and issues,” she posted. “We will still provide new lands and character advancement opportunities with our campaigns.”

Longdale also talked about next week’s game update and the progression server that’s hopefully hitting this June.

[Source: Producer Letter]
newest oldest most liked
Subscribe to:
syberghost
Guest
syberghost

quixadhal I don’t think they do think it will do well. They just aren’t allowed to take a large loss on this game anymore propped up by DCUO and PS2. They’re finding a way to use the resources they have going forward to continue to expand the game, but at a rate they can make profitably (or at least at a manageable loss), instead of shutting it down. Because keeping it open is good for the brand, and good for dev morale.

Ultimately the players will have to decide if the new content justifies continue expenditure on this game or not. If they start voting with their feet, then DGC will have to change again. It will not be to doing things the old way, however. They’ll either find a different way to spend the same money, or they’ll spend less money, or they’ll spend no money and shut it down.

quixadhal
Guest
quixadhal

This isn’t new.  It’s new to Everquest, but EQ2 tried “adventure packs” years ago.  They did poorly in 2005 and in 2006.  I’m not sure why they’ll suddenly do well in 2015.

goldstariv
Guest
goldstariv

This will give the overlords a better idea of financial stability of both games by having a steady stream of purchasable content.. My gut tells me however that the very moment these DLC’s have a poorer than expected marketability, the games will meet the ax and resources allocated to whichever game(s) are meeting financial goals.

flatline4400
Guest
flatline4400

RicharddeLeonIII WandaClamshuckr No doubt they were overcharging for recent xpacs, but at least they were real expansions.  Plus we could console ourselves with the thought that we’ve been funding all these other (mostly failed) SOE projects for years and years.
This switch to dlc’s mean EQ is basically dead as far as real content updates are concerned.

RicharddeLeonIII
Guest
RicharddeLeonIII

WandaClamshuckr well that doesnt bode well :(. Hopefully they charge appropriately rather than the 59 they were charging for expansions.

WandaClamshuckr
Guest
WandaClamshuckr

Except in the newest DLC on test people are blowing through it in an hour or less. Very anemic.

zoward
Guest
zoward

I’m assuming at this point that releasing DLC is either easier to do making expansions, makes more money on average than expansions do, or both.  It seems like smaller content-focused “packs” are the new hotness in the PvE MMO world. I guess it’s hard to complain – of all the things you might have to pay for in a FTP or BTP MMO, content seems like a reasonable thing to pay for.

Koshelkin
Guest
Koshelkin

Twice a year content DLC for a game as old as Everquest is pretty A.