The Daily Grind: When do you know you’re never going back to an MMO?

    
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Massively OP’s Mike Foster said something that resonated with me earlier this week when during a debate about World of Warcraft, he uttered, “I think WoW truly lost me when Blizzard got rid of Shaman totems.” I wanted to cheer, but I’m sad about it too. I’ve never fully quit WoW over its now many years of slowly watering down the flavor of my main class, and I won’t say I’ll never go back because I always do and I always have fun. But when totems became shells of their former selves, it sort of sank in that the gameplay I liked was gone, that this was the new reality, that the game’s philosophy had really shifted almost too much for me — as Mike put it, “It was the moment for me that said, ‘We want every class playing basically the same.'”

I wonder whether this is something that a lot of folks realize at some point in their gaming careers, especially those who’ve been playing “old” MMOs long enough to see them change over first-hand, sometimes into dramatically different versions of themselves. I certainly feel that way when I log into Ultima Online in 2015 — aside from the graphics, it’s so different from its 1997 version that a lot of folks wouldn’t even recognize it. There was never a jump-the-shark moment or anything; just a slow realization that oh, it’s over… oh, it’s something else now — damn.

Do you ever have MMO epiphanies like this? When do you know that the game is just too far gone, that you’re never going back to an MMO?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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Porculasalvania
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Porculasalvania

With me it was with FFXI.  I had played with a group of friends for a few years.  We were mostly casual players in what was arguably not a casual game at the time.  At one point we decided to go through all of the game’s missions.  We tried to keep it decently friendly for everyone and chose to only focus on the missions every Sunday morning with no grief given if anyone had to cancel, even at the last minute.

So over the course of that year we did exactly that.  It’s a very special and rare thing to have the privilege of going through the FFXI missions – they are built with a level of storytelling that is hard to match in other MMOs.  Earlier on the content was too hard for casual players, and nowadays although they’ve made it more accessible unfortunately the game is a bit dated.

We went through the main mission and all of the expansions up to Wings of the Goddess.  Once Wings of the Goddess was done some people stayed and kept playing, but the older married people chose to hang it up at that point.  As someone in between, I decided to hang it up as well.  We had done all of the story content.  We had stayed all good friends throughout the endeavor.  For those who I never talked to again I remember them fondly and am sure they are enjoying a wonderful life.  And for those who I did stay in touch with we’ve had a great go of it – adventuring in newer worlds or just chatting every now in the real one.

Vibed
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Vibed

When they pull a Trion/XL Games.

Stone Crow
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Stone Crow

When I read the Warlock changes in WoD… killed the class and character I made in 2005. The worst bit was that a lot of the stuff was removed because “Warlocks are too useful in raids”… well god forbid a class that is really useful!

Calix
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Calix

Leviathonlx I honestly think that was the intention. In my mind, it was a way for them to control the amount of gold circulating the player base and now that you can use in-game currency to buy game time it makes even more sense.

Leviathonlx
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Leviathonlx

Calix The profession changes of WoD will never make sense to me. It’s like they just went all out doing what they could to destroy them without outright removing them.

LilyCheng
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LilyCheng

I imagine alot of folks feel this way about Black Desert Online, the initial sandbox and open world features that the game started with seem to be all but gone now with everything instanced away and no longer catering to its original audience.
I don’t blame them, if you are running a business then you need to cater to the audience that gives you money, but it’s a damn shame that so many games seem unable to create anything unique anymore as nobody wants to give anything not similar to existing successful MMOs a try.

Covenant_U
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Covenant_U

DugFromTheEarth Duggy, that isn’t very helpful bud.  See we aren’t in your head so we really have nothing to go by your “sucks” “fun” statements.  That’s not a summary.  That’s empty words.  Sorry, I don’t mean to be nasty, but really you and I both just wasted 3 minutes…

Calix
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Calix

When I leveled to 100 in WoD and realized that your garrison made your character self sufficient and just about killed all the gathering professions. You no longer needed to farm mats in the open world when you could gather them all in your garrison…

Calix
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Calix

dangerbeard Vanguard was such a great game… I still miss it to this day.

CastagereShaikura
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CastagereShaikura

Grimmtooth OMG the same thing happened to me in Eve.