The Secret World is on sale for 10 bucks this week

    
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HELLO WOULD YOU LIKE TO LEARN LONG DIVISION

Steam has knocked 66% off The Secret World’s asking price. Funcom’s spooky modern-day horror thriller is currently $10.19 on Valve’s storefront through April 27th.

Alternatively, you can pick up The Secret World: Massive Edition for 60% off ($23.99) and you’ll receive the full base game as well as issue five, six, and seven.

[Source: Steam; thanks Andy!]
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TehAcidBaron
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TehAcidBaron

If you want basic builds and information around it all use this site, http://www.tswdb.com/

Will help you get on your way getting abilities points is fairly easy nowadays.

strangesands
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strangesands

Khalith Nordavind shapes Animations.  Understood.

strangesands
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strangesands

syberghost Khalith Nordavind shapes Hey at least you gave an MMO example of combat you prefer.

BryanCo
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BryanCo

SwobyJ BryanCo TehAcidBaron Huxys Greaterdivinity  Maybe.  He did like surrounding himself with big, strong men.  He wouldn’t have been the only guy to have lived a double life.

SwobyJ
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SwobyJ

syberghost SwobyJ Yeah I know about the decks and the changed improved new player experience :). Its true that decks are useful – starter decks for questing (especially with most zones being nerfed) and advanced decks for endgame (to an extent.. probably not nightmare), but it doesn’t help me a lot in understanding how to sync stuff together. I’m pretty crappy with build creating anyway – I’m that noob that developers design down to when they completely changed combat in Dragon Age: Inquisition lmao.

I started the game at launch and I advanced Pistol and Elementalist a lot, but I got bothered that I stuck myself in a mostly Weak DPS + Support role, so I hope I can advance into a more Tanky weapon this year. Very slow going :)

syberghost
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syberghost

SwobyJ they’ve fairly recently added (I know you probably know this, I’m saying this for others) “starter” builds decks, which provide a coherent track within the reach of a new player to fit a role that resembles an endgame role, and potentially leads into an endgame deck.

The example with which I am most familiar is Maverick, which I’ve reached on my new toon while still in Kingsmouth, and is a tanky DPS role that naturally leads into the endgame Paladin deck, which is very tanky. You can start collecting Maverick powers from day one, and when you’re done, you’ve got a coherent (not necessarily optimal) build that combines Blade and Pistols powers (and a couple of Elementalism that enhance them) in a useful way.

It’s a beautiful idea fairly well executed, in that as you begin collecting Paladin abilities, you can directly slot many of them in and gradually morph the Maverick into the Paladin. Theoretically; I have never completed an endgame deck. My main began in the days when you started with one weapon, and later adding a second was more difficult.

Khalith
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Khalith

BryanCo Khalith CultOfXtc “Those of us who are TSW fans  tend to be a little touchy on the subject of combat since it’s the most common reason people give for not liking the game but very few are able to provide any elaboration.”

I provided elaboration on the combat in a comment above in another thread, I feel that it is sufficient in explaining why I feel like I do.  But I can say honestly that the combat animations are my only complaint with the game, everything else is great.  The voice acting, the story, the setting, the immersion, it’s all there and done quite well, I never get tired of the dude that comes to your apartment to speak to you when you make an Illuminati character.  But the combat is just not done very well and after playing it again and starting over, I am reminded the character creator is pretty lackluster as well.  Needs some facial sliders to fine tune things to create better looking characters.

Saerain
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Saerain

TehAcidBaron zyrusticae Just took a look at it, and it’s still really, really basic. Imagine Age of Conan character creation without the sliders. Or The Old Republic without body types. I think the characters look good enough that it’s not very obnoxious to not have much customization, but it does seem strange for a game that’s so character-focused.

Cosmic Cleric
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Cosmic Cleric

BryanCo Khalith CultOfXtc “Those of us who are TSW fans  tend to be a little touchy on the subject
of combat since it’s the most common reason people give for not liking
the game but very few are able to provide any elaboration.”
Funny you mention that.  I enjoy playing TSW, but my son, does not, tried it and gave it up.  When I asked him why, he gave the same reason, combat didn’t feel right/good to him.  He really couldn’t elaborate more than that though, and I myself, could not (and still can’t) see any problems with the animation for combat, so I’m at a loss to see that problem, but I believe its a real problem/issue for others.  Might be a generational thing??  No idea, but its a real problem, for whatever mysterious reason.

SwobyJ
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SwobyJ

I love this game :). I try to play it at least a few times a month.