Life is Feudal video dashes hopes for player shops

    
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All of the information present in text, but with a worse index and presented more slowly.
There are going to be no shops in Life is Feudal when the MMO portion of the game goes live. This is even true of player-run shops; players are expected instead to designate certain areas as trading posts, with all items created and sold by players rather than NPCs. It’s one of the many nuggets from the newest video released by the development team, which also discusses guild mechanics at launch and in the future of the MMO.

If you’re more concerned with technical progress than promises of future features, the video also features a look at the team’s most recent technical advancements. Work is continuing on siege mechanics and throwing weapons, and the art team has been working on new character models and GUIs. You can watch the full video below; the single-player version of the game is currently out, with the MMO beta projected to release toward the end of the year.

[Source: YouTube]
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Robert80
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Robert80

Huh?  Misleading title much?
While the trade function (which will finish facilitating shops) will not be in at release, the trading posts should work fine.  I’d expect that there will be players who will set themselves up as merchants, buying goods and offering them for sale to other players.  *Even some mods of the 64 player (called single player in this article) game version have such systems already up and running.
This doesn’t really dash the hopes for shops, so much as saying ‘We aren’t going to make special extra buildings that would delay our game for the sake of having ‘shops’ in the game, but you will be able to trade ‘Soon’ (given the update rate so far, probably a few months,) and you can still sell your stuff via what amounts to a localized auction house.
Of course, it is far from perfect (and perfect is subjective with regards to such features) but it is not really so bad as the title of this article makes it seem.

masterx25
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masterx25

Polyanna Or they can hire people to do the selling for them, but like FFXIV.

Polyanna
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Polyanna

I think I saw this sort of system in Perfect World, where in order to sell items you had to go to a social zone and transform your character into a Pokemon-looking statue that would act as a vendor terminal. It’s a bit annoying since you have to lock down the character in place to do this, so it meant you either needed to dual-log an alt just for selling items, or you only could sell when you had nothing else to do.

Those waxing nostalgic about how this system was so wonderful in old-school EQ will be overjoyed. I predict it will sound like an awesome idea on paper, and will be widely applauded by AH-hating hipsters. But it also eventually will be replaced by a standard auction house down the line, when the developers get sick of the endless bitching about it.

Damonvile
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Damonvile

all I got from that is… it’s see through, Then I started to wonder why women seem to dress “weird” and guys always do these things in shirts with the company logo on them or in “normal” cloths. Either way, it was distracting enough that I didn’t pay attention and probably wont watch it again.