SWTOR ‘Fallen Empire’ teaser prompts expansion rumors

    
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All things go, all things go.
The team behind Star Wars: The Old Republic posted a single image with a simple hashtag: #FallenEmpire. No further explanation or extrapolation was offered. You can check out the image yourself on the official site at a higher resolution than what’s here (and with no cropping), but that doesn’t answer the question – what are we looking at here?

Speculation is running rampant for players on Reddit, with many fans noting that the colors are wrong for a Sith facility but the lines of the architecture and the ships outside bear definite resemblance. Theories range from Darth Jadus to the Emperor himself; there’s also speculation that the picture could very well be of Mandalorian or Rakatan ships and facilities. Nothing is certain yet, but the community cantina tour hinted at a date right before E3, which might shed more light on this mystery about what’s coming next in Star Wars: The Old Republic.

Those of you hoping for a tie-in with the upcoming movie, meanwhile, may do well to remember that the purge of the EU still leaves the game as non-canonical… but then, that may free up the writers to do more drastic things, hmm?

[Source: Image preview, Reddit]
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JakobCherpovsky
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JakobCherpovsky

It’s the Star Forge. Look at the pictures of the Star Forge and then check out the edges of the interior. At least that is my guess.

Sgtpopov
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Sgtpopov

Who is the person that we see on the image

jonny_sage
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jonny_sage

Caec Call them content then. Much more than patches though. Extra levels, zones, gear, play modes. Mini expansions. Thats what you get with freemium.

Caec
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Caec

Not to be mean, after all…I’m probably the single largest fan of Huttball in the universe, but SWTOR’s “expansions” are what most MMOs call patches, and their “patches”…well, I honestly am not sure what to relate them to. :D

SwobyJ
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SwobyJ

melissamcdon At this point, I’m letting SWTOR be SWTOR and I’ll have to see how the new movies go and hope that a new MMO (with VR? or something?) in the 2020s will be some interesting mix of Galaxies (sandbox) and SWTOR (narrative) and SomethingNew (the new film world and context?).
Galaxies let people live in Star Wars, SWTOR let people be the heroes/villains of Star Wars, and I’d love a game that successfully lets players decide to do both without harming the game (NGE for Galaxies, suffered immersion in SWTOR because ‘everyone is a hero’).

SwobyJ
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SwobyJ

mysecretid SuppliesATK The good thing about conflict is that it reminds people how valuable peace and cooperation/coexistence is. So she was good for that. Now Massively will need another instigator to unite us, hahaha.

SwobyJ
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SwobyJ

CrowingOne melissamcdon Bannex19 GG is the only poster here in recent (months, year?) memory that I’d want outright banned and I have no problems with it happening. I mean there’s others over the years (haha oh yes…), but GG was uniquely terrible, often particularly BECAUSE she had some good ‘thoughts and concepts’ and then bashed everyone and everything over their heads with them. A special kind of troll.

SwobyJ
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SwobyJ

Rozyn Estranged OneRoyalFam I agree on this,. I bought SWTOR but generally knew what I was getting into. I unsubbed after a couple months because I got all the story I wanted. Maybe this was a design flaw for a sub game (compared to it maybe being better for a F2P or especially B2P model), but I pretty much got what I saw in adverts this time, especially compared to EA’s marketing for other Bioware games (ugh). I also set the game down because I wanted to wait for more game improvements, though BW’s only 1/2 served me in that respect since launch.

SwobyJ
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SwobyJ

Archebius CrowingOne Mezla The polarized morality systems come from the KOTOR/JE era, maintained by the ME1/DAO era, and only slightly deviated away from in the ME2/DA2 era. Yet even as they deviated (DA2 had ‘Rivalry/Friendship’ that both worked instead of Evil/Good, ME2 had Loyalty instead of only the Paragon/Renegade), they actually set in stone the two moral placements more than ever before. This is where SWTOR came from – you’re either uber Light or uber Dark, forget about any Grey or whatever. ME3/DAI are a semi-good sign though, as they both tried more clearly to get away from polarization (sorta) – ME3 focused more on Reputation, War Assets, and previous decisions made in the trilogy, and DAI (to iffy results) focused more on patterns of character tone and completing certain sidequests/bonuses/approval and also previous decisions made in the series.

So best case for SWTOR would be to continue from that, and instead of caring only about Light/Dark (or rather, ignoring anything about it after Lv 50), they could actually take the effort to give interesting story consequences based on placement of Light/Dark (not just full Light/Dark but in the middle – which they did slightly in the base game but only slightly), and previous decisions made in the class/faction story. But that would require a kind of work that mostly hasn’t been done since launch. But still, I’d love that; my Consular is VERY Light but he also is not very patient (he’ll Dark Action people sometimes if pressed). I’d like such a thing actually recognized and even matter in an expansion. ROTHC definitely had none of that (but I also consider it a mini-expansion so oh well), and from what I’ve heard and seen about SOR, it is a step in the right direction (class quests existing) but only a step, not the leap that would get me obsessed with running several alts through the story and ensuring up to several months of subscription…

It’d be my dream expansion for SWTOR to recognize all sorts of things – morality placement (including Grey), some specific actions taken (sometimes even optional secondary quests, like what happened sometimes in say ME2), and my relationship with companions (low-high approval, romance, specific paths taken with them). Again, SOR seems only a step, not the leap that would make me love the game.

mysecretid
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mysecretid

Rozyn Estranged OneRoyalFam 
 Exactly right. As you say, A number of passionate gamers simply fail to understand how investors think. 
These gamers believe that if Game X would only fail, then investors would be lined up a month later with bags of million-dollar bills clutched in their fists, panting, “Let’s make Game X the right way this time!”

It doesn’t work that way. Typically, investors look at the big picture only — Game X MMORPG failed, therefore, the consumer base does not want an MMORPG version of Game X. 
Feature lists and design decisions rarely come into it, as you inferred; it’s the much more basic “Will the public buy an MMORPG based on Game X IP in sufficient quantities to make us a strong, ongoing profit? Recent sales evidence says no.”

At best, someone might be able to pitch an MMORPG  based on Game X five to ten years after the perceived failure of the original version, but a guaranteed, quick “do-over” is extremely unlikely.

Given how much SWTOR cost in terms of investor money, and how the game had to go into “crisis mode”, complete with server mergers, content cutbacks, staff layoffs, and a free-to-play shift, just to make good on the original investment, and to turn a sustained profit, the idea that the failure of SWTOR would somehow clear the path for a “better” Star Wars MMORPG is a really hard sell, both literally and figuratively.
Basically, Rozyn, you nailed it, and I’m simply agreeing with you at length. :-)
Cheers,