Take a peek at the new areas and instances of Lord of the Rings Online’s Update 16

    
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Red sky at night, everything's boned.

The next big update to Lord of the Rings Online brings players ever closer to Mordor, which anyone with passing familiarity with the story knows means that it’s not going to be a pleasant stroll. A new video preview is available, showing off the new areas being added to the game and some of the scenery to be explored.

Said video preview also shows off the new dungeons coming along with the update, which have three tiers of difficulty and contain two three-person instances and one six-person instance. There’s also a peek at the legendary imbuement system and a brief explanation of how players will be able to make a custom weapon via the new mechanics. Check out the video just below.

[Source: YouTube]
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bardamu1999
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bardamu1999

melissamcdon Tamanous MoM is my personal favorite of all MMO expansions I’ve played.  Seeing this video makes me want to install this game again.  I don’t want to have them get to Mordor and shut down before I can get there, I don’t think I’d ever forgive myself if that happened.

bardamu1999
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bardamu1999

Tamanous If you’re still in Moria a few years back Turbine streamlined the gameplay, adding more quest hubs and making the environment brighter and a bit less dangerous.  It’s not something I was too hip on, but it might be just what you need to get out of there and on to the newer content which is nowhere near as brutal.  MoM is a legend in terms of MMO expansions, but not always in a good way I think.

melissamcdon
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melissamcdon

Slaphammer i always felt the size, darkness, “i’m turned around in here!” feeling was perfect, just as Tolkien described.   Moria should be long, dark, scary, dangerous.

melissamcdon
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melissamcdon

Koshelkin my reasons would be that it was released under DX11 graphics update and the fogs and ambiance are palpable there.   you’re kinda stuck in this misty, nightmarish woods full of orcs and danger.   after leaving Lothlorien it makes you tighten your belt and realize that middle earth is really dangerous…

Koshelkin
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Koshelkin

Zipzopzippitybop A very costly and time-consuming endeavour. Will probably never happen but here’s hoping….

The sheer amount of content, zones, dungeons, armor etc. make a engine switch almost impossible, too, but the game can be alive another few decades, imo. It’s as classic as the Lotro movies at least and should be kept for future generations.

Koshelkin
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Koshelkin

gizmomybizmo melissamcdon Tamanous For reasons I can’t really explain my favourite area of Lotro is still Mirkwood.

Koshelkin
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Koshelkin

melissamcdon Tamanous I concur. When I stepped through the east gate of Moria(into Lothlorien) I felt relieved, satisfied and awed by the experience. I enjoyed Moria for the most part, but towards the end it became a struggle. They really nailed it.

Koshelkin
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Koshelkin

Tamanous Well MMO’s in general tend to have areas where you need to muster your last will and push through. I had this in some games. Sometimes I stopped, because I felt the game wasn’t worth it, and sometimes I pushed through, because I thought the game is interesting enough that I can deal with this boring part of it.

I think with a few exceptions(one being TSW) there was a time in every MMO where I needed to force myself through a lame part. Some of these MMOs I did play for a long time. I think towards the end of Moria I was completely exhausted but when I walked through the East End Gate into Lothlorien, soaked in the scenery(and took a sneak peek back to see the amazingly designed doorway) I knew it was worth it. In a way it was a very fitting feeling, after the hardships of Moria. I have to say, though, I had a real blast with the first half of Moria(even before the Streamlining) so the final push came kinda natural.

In other games I took a break and after a months hiatus I came back to wrap things up(recent example is ESO, after letting my character “rot” at around 35 for almost 3 months, I resubbed and finished the main storyline and leveled him to 50. to this day I’m still impressed by ESO and actively playing)

Zariarn
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Zariarn

Tamanous Nah, I’ve been casual since 2007 and I’m level 90.

Slaphammer
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Slaphammer

melissamcdon They could have eased the Moria pain a lot if they’d actually provided zone maps which showed, y’know, where you could and couldn’t go.  Several of them were absolutely useless so you were basically stumbling around trying to connect A and B.
After I finished Moria the first time, I hated it.  But after I went through it the second time, I actually liked it a lot better…maybe because I already had an idea of the layout and didn’t bumble around as much.
I actually haven’t played any of Moria since they revamped it.  I have 2 characters who are at or near cap, and a whole bunch who have never made it that far!