Leaderboard: How many concurrent players must a title support to be called an MMO?

    
89
GTA Online

I’ve been playing a lot of GTA Online here lately, and while the recently released PC version ups the multiplayer ante over its console counterparts by supporting 30 avatars and a couple of spectators, that’s still a far cry from the number that I’ve arbitrarily assigned as the cutoff for calling something an MMO.

I say arbitrarily because of course “MMO” has no universally accepted definition. What say you, Leaderboard readers? How many concurrent players must a title support before you deem it an MMO? Vote after the cut!

Leaderboard: How many concurrent players must a game support to be called an MMO?

  • 2 to 50 (7%, 27 Votes)
  • 51 to 100 (9%, 36 Votes)
  • 101 to 500 (22%, 91 Votes)
  • More than 500 (54%, 221 Votes)
  • You didn't include my number as a poll choice, how dare you! (8%, 34 Votes)

Total Voters: 409

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Robert80
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Robert80

At least 500 for a full MMO with regard to massive amounts of people.  At least 2 given regard to the term massive being in regard of the world.
The term is structured such that the massive tends to be looking at the number of people, and thus I say 500+.  However, I generally prefer the quality of the world to be higher, rather than a game merely supporting tons of people.  I really would rather have a Multiplayer Massive Game, than just a Massively Multiplayer Game.

Robert80
Guest
Robert80

jgauthier45  That… excludes many ‘MMOs.’  The world isn’t persistent.  It constantly resets itself, spawning static mobs, not giving any sense of progression.  Things you kill that are supposedly unique are there again next time you swing around.
Personally, I agree with your statements with a note to the persistent world portion that says ‘a world which is not reset after a short match, but rather exists for a prolonged time.’  *Where I wish more MMOs would have a more persistent world, most of them do not have something that truly meets that term.*

Cozzyhane
Guest
Cozzyhane

MMO is not just about number. It needs to be
MASSIVE not just in number but also the world and every aspects of the
game. Otherwise I would call Darksoul or Bloodborne a MMO game. First
they are both playable with more than one person in a instance, they are
both online, they both have massively amount of players playing online
not just in the same instance.

Craywulf
Guest
Craywulf

Perfect Hero “large number” is rather arbitrary. There usually isn’t 2000 players in an instance, which is why MMOs have zones and phasing to control the population. I am willing to bet most instances can only support 100- 200 players at max. I played GW1 which many did not consider it to be a MMO simply because every zone was instanced, except for the cities. Some argued that the persistent cities gave the game  some MMO credence. It was highly debatable classification.

I do think persistence is the quantifier in determining whether a game can achieve a “massively” status.

Cozzyhane
Guest
Cozzyhane

jgauthier45 Couldn’t agree more.

Oleg Chebeneev
Guest
Oleg Chebeneev

More then 100 suffies in my opinion. I remember playing Vanguard with very low pop and it still felt like MMO

MatthewHall18
Guest
MatthewHall18

Cozzyhane Massively did an article a while back arguing the same thing though. That they covered stuff like MOBAs because they are multiplayer online and lots of people played them so “massive”. Hence they were fine on an MMO website. I completely disagreed with it tbh.

Cozzyhane
Guest
Cozzyhane

Estranged Cozzyhane I am not talking about the device. I am talking about those games that advertise themselves as MMORTS, such as Clash of Clans and others. Don’t get me wrong I like playing Clash of Clans. For me those games need to have more features and more immersive to call themselves a MMO game. Numbers of players does not define massive. To me massive mean, immersive, big and persistence world where thousands of players can social and interact with each other. Multiplayer, More than one person. Online, on internet. Most of these games that are calling themselves MMO are only qualify for Multiplayer online. Many of them are not massive in anyway in my opinion.

MatthewHall18
Guest
MatthewHall18

jgauthier45 Yep I agree with this. It’s the persistent world that makes it an MMO. IMO a handful of people on a Minecraft server is much more MMO-like than 64 people playing rounds of Battlefield.

Perfect Hero
Guest
Perfect Hero

Craywulf AGx Actually it did not get covered. Massively Multiplayer means a LARGE NUMBER of players. Thousands living and interacting in a single instance of the game world. I personally think 2000 concurrent players should be the threshold today.