The Powerplay update will change how you play Elite: Dangerous

    
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It'd make a cool Transformer, but I think that about lots of stuff.

The next big update for Elite: Dangerous centers around the Powerplay system, and it’s enough to change the way you see the game world. Powerplay allows players to ally themselves with various galactic powers, at which point their actions begin to directly influence the nature of the galaxy and the local power structure. Every faction has its own ethos and way of taking control of systems, and players can take part in that while earning rewards for protecting factional interests and furthering the cause.

Players will also have access to two new ships, an overhauled mission system, and new drones for tasks such as collecting cargo. It promises to be a pretty significant shot in the arm for the game, justifying a rather bullish prediction that Frontier Developments has made that estimate 22 million GBP in revenue by the end of the financial year.

[Source: Newsletter, London South East; thanks to Cotic and Colin for the tip!]
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captainzor
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captainzor

Kataq benjur he’s referring to the question from the last 10 for the producers episode where they answered the question of “what do you think about allowing attendees of events to line up for facial capture to help reduce the workload the artists have creating character model” or something to that effect.  Basically the question was interpreted as hey could we let up to a 1000 people per show potentially get their face captured for an in-game asset and they were like hell no the amount of work that would create for our artists to implement all those assets would be insane right now, and they are correct.

What manzes here was doing, though, was manipulating what this stretch goal says:

Stretch Goals – Roberts Space Industries

But when you read close enough you’ll notice it says “select fans.”  That is sadly ambiguous but it clearly doesn’t read as the “hundreds” or “thousands” that the question from 10 for the Producers implies would be happening.

What manzes hopes is that people reading his comments won’t be bothered to do their own fact finding and just take his word as is.  Sad.

Kataq
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Kataq

PhoenixDfire Kataq I also understood USS’s as a place holder, but when the wings update expanded on the system with Strong and Weak signals I got quite worried.

David Braben has said that USS’s will still be in the game after 1.3, which I find disappointing. But hopefully they can be completely ignored.

As for pirates, my problem apart from trying to find them in USS’s was that I would get interdicted by an NPC who would all but shout “YARRRR!” before attacking me and still was not considered a pirate kill by the mission. I also tried Nav beacons and never got a pirate kill. It was just incredibly frustrating and made no sense.

PhoenixDfire
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PhoenixDfire

Kataq PhoenixDfire We all knew that the USS were only placeholders for what was coming. The original plan was for the game to be in gamma state for quite a while and it’s been in that state in all but name since December. Frontier might have needed to release the gamma as a release to the general public for financial reasons or to achieve something they said in a shareholder’s meeting. This gamma state I’ve always considered an update to the standard Elite/Frontier game and Braben is quoted as saying that it is the Bare bones of what he wanted and now it’s time to put meat on the bone. 

It’s only now with 1.2 and 1.3 are we moving to the advanced topics we were talking about during the DDF development process and with 1.3, I think we can consider that the game is gaining that ‘meat’. I know there are still some things to come; Multiple commanders per account, Passenger missions (Probably available when the dolphin class ship becomes available) and hiring AI wingmen etc. Hopefully they’ll be in before the first big expansion of Planetary landings in implemented.

Personally, I think one of the reason’s I haven’t hit the ‘Grind Buffer’ is because, due to real life, I only get six or seven hours a week to play it, while a lot of other people have been burning through it like crazy, so things feel relatively new and I’m not bored with content that’s there. 

 BTW.The best place I found to kill pirates was always either around a nav beckon or in a RES.

GoJammit
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GoJammit

Vikingr benjur LOL! Why should that stop him.

Vikingr
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Vikingr

benjur 
“I wonder why Massively is silent about the delay of the FPS, without any
ETA now (possibly coming only in months) in Star Citizen and the
announcement that the devs are not going to deliver the 22 million
dollar stretch goal ever, as both questions were answered in their last
“10 for the Producers”. ”

I watched the same video and I didn’t hear that at all. What they answered was a request from a fan to scan heads of fans on conventions, and they didn’t think that was possible due to the massive undertaking. The $22M says it can be done with “select fans” and that’s still in their plans, as I understand it.

And I didn’t hear they say the FPS module will be delayed for months either. Where did you hear that? Anyway, that’s a rumor you shouldn’t believe.

Ventreel
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Ventreel

Kataq Ventreel I totally understand and respect Elite as old franchise. I am member of probably biggest ED facebook group and from average age and posts i presume that people playing hard ED now are people that have  been playing first Elite back in days and they seek similar experience. Except i’m not one of them (i’m probably too young anyway) so what FD do introducing Powers really appeals to me. I read Braben’s AMA about the patch and seems like it’s not gonna be anything mandatory or getting in the way of these people that rather explore new systems and trade or do missions as game already contains. Sure, powers gonna grant perks but still i feel like it’s most painless way to introduce meaningful content for ED community as a whole without breaking actual game’s concept to pieces.

Kataq
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Kataq

Ventreel The problem is that so many of the old guys that played the original back in the day(I was also one) have since alpha fought to keep it as “one man against the galaxy”. 

Back in beta a number of people, including myself, tried to make suggestions for more group oriented content on the beta forum and met a lot of resistance, saying stuff like “we don’t want Eve”. Problem for me is that I’ve played games like Jumpgate where small squads could organise and fight each other and it was really damn good.

I think eventually, FD will have to listen and start adding squad/guild support. People are doing it anyway, using external resources to manage it, so it means that without internal game support it just make the game less fun for people that don’t already have friends playing.

Ventreel
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Ventreel

That’s a good course of direction they take with this update. Banding together in Power or even elevating smaller faction to rank of Power makes me excited cause there is a lot to do with a team effort. My problem in ED as sandbox is how terribly lone I feel in this game, sure there are wings t help me play with others but community element isn’t strong enough in this game (yet). What kept me playing EVE for years was group of people that grabbed my confused ass from space and taught me how to learn and enjoy the game. Corps or any similar system when group of people can work towards common goals and change space around them is a feature I didn’t find in ED so yeah, I’m glad Frontier see it similar way. Cheering for ED to grow and develop.

Kataq
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Kataq

PhoenixDfire You are right Phoenix, but Ventreel does have a point. There is a minimum that even a open world game needs to satisfy and the old mission system didn’t come close.

I agree that we need to set our own goals, but the “world” needs to have some kind of character and a good way to interact with it beyond what your own imagination can provide. The old mission system was so simple and basic that even FD are now saying it only served as a helping hand for new players.

My personal problem is the totally random nature of USS’s. Like, for example, kill 5 pirates. If you can kill 5 pirates comes down not to skill or knowledge, but if you are lucky in the 2 hour period you have to find them that the USS god is kind to you.

So as Ventreel said, it’s about time that they expanded on this. What FD are currently saying does look really good and solves a number of issues.

PhoenixDfire
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PhoenixDfire

That’s going to be a problem with any open sandbox type of game. It won’t hold your hand and you have to decide what to do. For some people that’s a problem because they’re used to having goals set for them. Take Freelancer for example, one you finished the main plot, you were thrown out into the universe and that was it, you had to make your own way. A lot of people gave up at that point because they didn’t know what to do but those that set themselves new goals (like getting the best ship or exploring every sector) got a lot more out of it.
Star Citizen will have the same issues when People are out in their universe and wondering what to do.