Neverwinter’s new lead designer takes a ‘hard look’ at Elemental Evil

    
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If you read this like, it sounds kind of like he's monitoring some new youth trend.
Neverwinter‘s Elemental Evil update had some issues that extend beyond some ill-distributed reward codes. A letter to the community from new lead designer Scott Shicoff outright says that mistakes were made; the design team’s goal is to take a hard look at the update and determine what was done well and what needs improvement. This includes experience gains, overall difficulty, hourly quests, invocation, zone re-use, removed dungeons… the list goes on.

Shicoff stresses that he’s still investigating the issues and determining an action plan, but the game’s next weekly update will start out by reducing the experience gained in the campaign areas of the last update, Tyranny of Dragons, so that it’s more in line with other areas. The letter ends with an apology and a request for more player feedback; while it’s obviously not an update that everyone at Cryptic is content and happy with, the team wants to fix mistakes as efficiently as possible.

[Source: Looking into Elemental Evil]
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darlo4ragnar
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darlo4ragnar

the real problem with NW is the rush they were forced to..
the content isnt cleary finished&polished: missing a final fight against the 4 elemnts (this lead to a reduction of in game XP gain to slow down players as much as possible in waiting the next Mod6.1 expansion), missing of new dungeons (this IS a D&D game for Jesus Christ! that leads to the hype expectation of a Mod6.1 expansion), lot of bugs that sometime kills U or let U do uber hard contents (otherwise unplayable), a persistent laaaag due to unfinished FX & combact mechs (and maybe server share with STO & NW XBoX as rumored, and the poar cheap internet provider they use, well tested from a lot of players with command ping function); and finally the small tricks adopted to milk money AS MUCH AS POSSIBLE, binding everything, making the “new” artifact system a money grab (and transforming gear into something U cannot sentimentally attach to otherwise Ur screwed..).

me, as a dedicated player since OB, i can live with the p2wers whales, np, i dont want to be the first of the chart, as long as i am able to have fun with my guildmates, do some dungeons with a story (rather than a zerg fest, door-to-door runs, kill everything mooving style).

but, since Mod6 launch, i am only playing 1 hour per day (divided into 3 sessions due to the new invocation system), and doing only 1 dungeon (the only one playable right now) usign an exploit (yes i admitt it, ‘cose otherwise U cannot do it at all) to collect some coint that MAYBE in future will give me the possibility to keep playing..

this is really sad!

pcgneurotic
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pcgneurotic

To be honest my only disappointment with EE is that 60-70 basically works as another campaign, i.e. you level by grinding the same dozen or so dailies, weeklies, hourlies etc. I had thought it would be a ‘proper’ levelling experience. Having played NW solidly since OB, I’m now at the point where I have one of every class at 60, well-equipped and ready to go to the new cap. But the campaign-style grinding is a real turn-off. Two or three of my characters I’ve already got them well into the existing campaigns, and I was looking forward to doing 60-70 as regular questing, but to no avail.

pcgneurotic
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pcgneurotic

syberghost “I was the content lead on http://www.arcgames.com/en/games/star-trek-online for several years, built Sword Coast Adventures, and recently completed my work as the lead designer on the http://www.arcgames.com/en/games/xbox/neverwinter/news.”
This. Make sense now?

JakeDunnegan
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JakeDunnegan

johnmynard wjowski As wjowski said, Sure, take a B2P model like Funcom’s TSW. 

And I put in my post – I’m okay with paying for content (see the badge I got next to my name!). I know Devs need to eat, I know they need a profit. 

There’s also a problem inherent in your post – what is a fair price for CRYPTIC to charge. Perfect World owns them. From what I can tell, they figure out what to charge and how to keep the lights on at Cryptic to keep developing.

If you have great stuff in your cash shop, people will spend the money, and lots of it. I actually REALLY like the cash shop in TSW and SW:TOR. Have spent tons of money in both places. I feel like I actually get a fair value, particularly in SW:TOR’s shop. But, I feel downright robbed in Neverwinter’s, which is why I’ve stopped frequenting the game. 

I know, no one’s holding a gun to my head to play or pay money – see above statement. But they have dwindling numbers and people stop playing and go elsewhere. Now you know why.
I comment here, because, maybe, their devs or owners will see some feedback and go.. “Wow, people don’t want to be nickle and dimed to death? Maybe we should change…”

And who knows, maybe they will, and maybe all their hard work won’t go to waste. Oh, and I’d play the game again, because I love the DnD IP.

johnmynard
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johnmynard

I haven’t seen this “profit at all costs” mentality that you seem to think is so prevalent. Development gets cut because of a long enough lack of profit more than anything else. It’s basic economics. But I haven’t seen a lack of development in with of the titles in question. Sure they could use some bug squashing, but what MMO doesn’t.

SwobyJ
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SwobyJ

johnmynard RicharddeLeonIII Zuleyus Peregrine_Falcon Craw undeadtexan And profit at all costs is what turns the lights off, shuts down the server, and cuts development.

syberghost
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syberghost

He’s been at Cryptic for 5 years. He’s been lead designer on some form of Neverwinter for nearly a year.

Why is his introspection into the latest expansion only beginning?

wjowski
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wjowski

johnmynard wjowski 
You already mentioned Secret World.  Do that.

johnmynard
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johnmynard

RicharddeLeonIII Zuleyus Peregrine_Falcon Craw undeadtexan Why do you say profit like it’s a bad word.  Profit is what keeps the lights on, the server running, and new devs being hired.

johnmynard
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johnmynard

wjowski johnmynard I’m not being an apologist or attempting to incite, but what would be a fair price? 
They don’t charge for any ACTUAL content, we’ve gotten 5 or 6 expansions in STO and this is the 3rd for NW for the big fat price of nada…gratis…zilch…zero dollars.  STO added a new tier of ships not to long ago, including Command Ships for the Command specialty officers.  There was(and will be again come December) a Tier 6 carrier with a really good BOFF layout given away for what is effectively free(you had to log onto the game for 4 minutes and do smidge of content for 25 days out of 35 days) and then when they had the 5th anniversary they gave away a tier 6 Command cruiser.  So you don’t HAVE to buy the $30 ships unless you want one.  Neverwinter is in the same boat, you don’t HAVE to buy a $25 mount to play the game, not even to be competitive.
So, I’ll ask again, what is a fair price for Cryptic to charge?  Would you rather they switch to a Buy to Play expansion model like The Secret World(Issue 11 coming in May BTW)?  Or is there some other monetization scheme you’d prefer?  I’m some tired of people running Cryptic down over this or that, when they put out a decent amount of content at a fairly quick pace.  So put your money where your mouth is and tell us, oh swami, what would you change to make it “fair”?