Shroud of the Avatar to introduce player-owned towns with Release 17

    
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Shroud of the Avatar to introduce player-owned towns with Release 17

Shroud of the Avatar’s Release 17 is preparing to hit the ground running when it comes out on Thursday, April 30th. In its most recent newsletter, Portalarium talked about what players can expect from this patch, including the debut of the first official player-owned town.

Player-owned towns have been in the works for a while now, as the team has used veteran Ultima Online guild PaxLair as a “guinea pig” to construct the first permanent player settlement. Such towns will use a pre-designed template on which to create a personalized village.

Other Release 17 goodies include the summon phoenix skill, the new Soltown Sewers area, a damaged version of Solace Bridge, and 16 additional fence styles.

[Source: Update of the Avatar]

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Perfect Hero
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Perfect Hero

Any use of the word pre-designed when it comes to player owned makes me cringe. Player owned should also be player created. Players should be able to design their own stuff. Even in UO the player run towns had the freedom to arrange the buildings as they saw fit. SotA has disappointed me from the moment I heard it was a heavily instanced Pseudo-MMORPG this is just another disappointment in a long list.

Alien Legion
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Alien Legion

Lheiah GeekySharp Completely agree.  They make such a big deal of trading graphics quality for increased interaction with the world.  So much being made about an immersive experience.  Completely negated by the deck system.  Forcing you to stare at the UI and guess which skills you can use seems just so counter intuitive.

Don’t get me wrong, I give them point for trying something new, but time to cut the losses and establish a different combat system.  And really, shore up the animations.  They are brutal.

CthulhuDawg
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CthulhuDawg

I don’t know what it is but I love seeing skeles in the screenshots for sota.

mindshadow
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mindshadow

IndigoSalma Unfortunately, this is probably going to be the last thing they make available to backers.  They’ve said they are going to wait until they’re very close to launch before they release this for testing.

mindshadow
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mindshadow

Lheiah GeekySharp No amount of UI enhancements will fix the core problem:  the game has two competing combat systems vying for your total attention and focus:  the card deck with its in-your-face forced card mechanic that randomly deals cards in random slots that they use for skill execution vs. the onscreen action like back stabbing, cover system, attacks/blocks, etc.   They need to fix their design for card combat or do away with one of these competing systems.

Lheiah
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Lheiah

GeekySharp I can suck everything up but their card game combat system. I hate having to stare at my action bar. Hopefully somebody will come up with an innovative UI as an add on so one catch actually watch the game and not the ui. One of the few times I actually wish for an addon.

The Live and Learn, think I’m on that boat with ya.

GeekySharp
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GeekySharp

Such a bad game, clunky systems, terrible navigation and the world map is awful. I really should’ve researched it more before putting some money down but oh well, you live and learn! :P

IndigoSalma
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IndigoSalma

Whens the singleplayer offline update gonna be released …

squidgod2000
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squidgod2000

I used to live in Paxlair…waaaaaay back in the day.

mindshadow
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mindshadow

Tierless During the Kickstarter, one of the stretch goals reached was Guild Warfare, such that guilds can declare war against each other and have to attack / defend their guild property.  While the stretch goal specifically mentioned guild-specific structures (at least 6 different kinds of guild keeps / castles) for this feature, it’s possible they will merge or extend that feature with player-owned towns.