The Saga of Lucimia focuses on ‘group-based emergent gameplay’

    
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The Saga of Lucimia focuses on ‘group-based emergent gameplay’

The days of coddling solo players through a massively multiplayer experience are over — at least according to one upstart indie MMO.

Meet The Saga of Lucimia, an in-development sandbox that eschews solo content for 100% “group-based emergent gameplay” in a dangerous and hostile environment. Players will need at least three other friends and a whole lot of supplies to head out into the wild to look for adventures, progress through the epic story, and find trainers for the skill-based character system.

The team says that it’s intentionally returning to the era of early EverQuest to reintroduce true danger and group cooperation into the MMO genre. Players will have to contend with multiple languages, corpse runs, and a lack of healing magic in their journeys.

“This is more than just a game,” the team posted. “It is a living, breathing world with a rich, deep texture of history and lore, where danger lurks around every corner and adventure awaits the moment you step out of any door.”

While The Saga of Lucimia is being funded by the developers, the team is seeking $5,000 through an Indiegogo campaign to raise money for an alpha server and various legal fees. The target year of release for the MMO is 2017.

https://www.youtube.com/watch?v=8txno9PYWcU

[Source: The Saga of Lucimia, Indiegogo. Thanks to Joseph for the tip!]

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TWAnderson
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TWAnderson

StranaFA Nope. If you don’t want to join the alpha, you can wait for the public beta in 2017. 
That being said, for those people who DO want to get involved in alpha, they can pre-order the game and have early access. We’ve also got subscription models coming for those who want to be involved in extra features, like acess to our internal team meetings and other bonuses, just like Star Citizen and Shroud of the Avatar are doing, among others. 
Don’t want to pay? Don’t. Wait until we launch to pick up your copy. Or wait until public beta to try it out for a couple of weeks to see if you want to drop the 40 bucks we’re charging for a digital copy. We’ll also have a free trial version available at launch as well for those players who don’t want to buy something without trying it out first. 
We don’t want a single penny from anyone who is on the fence, is hesitant, who doesn’t “trust us”, or is in any way, shape, or form leery. The ONLY people we give a shit about are those who believe in us, who share our vision, and are invested enough in the development of the game to WANT to pre-order a copy now for alpha access. 
For THOSE people, we are more than happy to open our doors and let them behind the scenes and get involved with the day-to-day development of the game, the developer forums, our newsletter where we share every penny of our income and how it’s being spent and where, including links to the specific assets we purchase, how much we’re spending on server costs with receipts and spreadsheets, and beyond. 
It’s just the way the world works now. And if you don’t like it, you are more than happy to keep your money and wait until 2017. But for those who trust us and want to get involved, we absolutely have early access and later on will have subscription options as part of the ongoing development…just like the majority of other projects in development these days.

StranaFA
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StranaFA

So is this gonna be another one of those that charge a monthly subscription for alpha access?

gdmartello
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gdmartello

Michael18 Instead of spamming heals on a tank, your group will focus on heavy CC and keeping the monsters locked down while you choose targets. Tanks will also either be built for heavy mitigation and absorption or pure avoidance. So in theory you could have a very dexterous monk or swordsman who might be able to tank or off tank because they are extremely hard to hit. This will open up many builds that can tank, Crowd Control, Support, or Utility. There will be many ways to be useful but you will only get one Statistic that will allow you to progress to 100% in a related mastery. If you choose STrength as your main stat you can master any skill lines tthat are relevant to strength. If you also want to be a master of an intelligence or dexterity line you wont get all the way up there either because you can only be great at one stat. This will force people to pick something they are really good at, but then throw in other things they can add to a group but wont be a master of.

gdmartello
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gdmartello

Belegorm There will be plenty of camping. Dungeons will take a long long time to get through due to the different difficulties of mobs as you move further inside. Your team will have to camp spots and continue to progress in their skills and find better gear. Once things start getting easier you know it’s time to move further in. Just like in classic EQ you choose where you want to go and what to do. Quests are there, but not something the entire game revolves around leading you by the nose. People who want to get involved with the story and be rewarded with cool items will do the quests because they are fun or they are profitable, but you wont be running into the wilderness with 15 quests on a tracker to pound out and return like in World of Warcraft. You most likely will focus on one quest at a time and will be able to participate in your group members quests as well.

gdmartello
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gdmartello

Cyberlight some of the dev team including myself have contributed to the Pantheon crowdfunding. We want them to succeed as we have a big spot in our hearts for classic EQ. There is room for both of our games though as the leveling systems and over all game mechanics will be very different.

gdmartello
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gdmartello

Lord Zorvan We shall see!!!

gdmartello
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gdmartello

wjowski RicharddeLeonIII When the entire game is based around grouping, there will be hordes of stragglers all looking for an adventuring party for the day. Not everyone wants to be a part of something highly organized like a professional raiding guild. These other players will look for eachother using built in systems and adventure together for as long as they can. Once you have one or two core members of the party, you can take anyone else regardless of their build. Everyone is useful in some way and there is no experience penalty since there are no character levels. Anyone at anytime can group with anyone of any skill level. I imagine when a high tier person isn’t doing something with their guild, like in Everquest, they would come back and help random new people just for the fun of it. We are hoping we get that same type of community involvement but we will be watching during our testing these next couple years. If something isn’t working we will implement systems to help it, but it will be up to the players to make themselves available. We will never have an instant teleportation dungeon finder or anything like that, but there will be lots of opportunities for players to meet new people and join up with them for a couple hours or a couple days.

gdmartello
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gdmartello

omedon666 TWAnderson We will have full time support when the game launches, but development is being done outside of our working schedules and time with family. That equates to many hours a week of just part time development from all angles. We’ve done well so far, but we have a long way to go.

gdmartello
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gdmartello

Liandreth Yes I am here if you have any questions. Feel free to email me Giovanni@sagaoflucimia.com if you have specific questions or there is the forum at our website, or any of our social media channels. We hope you continue to follow along with us!

gdmartello
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gdmartello

RoycroftRogue TWAnderson Koshelkin I can vouch that TWAnderson is a master of the english language, but sometimes his fingers get in front of his brain. Try to omit the mistakes in your own mind and grasp  what he is trying to convey. He really is extremely busy, but he’s passionate and a great leader. We will allow him to slip up some grammar from time to time without throwing him into the dungeon. 
I’d also tell you that you might not be as asocial as you think. The great part about an immersive fantasy world is that you don’t have to be just like your real life self. Roleplaying is all about being the character in the game and not the man behind the screen. With the grouping systems we are putting in place, if you can post, and/or read a bulletin board, you will be able to find a group. Maybe you are the strong silent type who doesn’t say much. There is still room for players like you in our game. Don’t sell yourself short. :)