SWTOR pulls healing changes for further review

    
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Our mother always said never to do anything in half-measures, which is why she may approve of BioWare yanking some of the upcoming healing changes in Star Wars: The Old Republic in Patch 3.2.1 for being “incomplete.”

The studio said that player feedback and an internal review prompted the healing change recall, although it hopes it will be able to bring the full vision of such changes in a future patch after more testing.

“The goal of this update was to increase the burst healing of healers while simultaneously balancing healing per second (HPS) values, and resource management for healers,” BioWare said. “We are not completely satisfied with the present state of the healing changes, and want to give the community more time to play with the changes and offer their feedback.”

[Source: Official forums via Dulfy]
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Kageokami, oTQ
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Kageokami, oTQ

SWTOR is a game of “half measures” since the new EA controlled regime after the demise of Bioware control.

Brukhalian
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Brukhalian

This is great news! I only hope that many of the proposed changes are scrapped permanently.
The uniqueness of Operatives in SWTOR was going to be gutted from the class entirely, all for the sake of homogenisation…

Karl_Hungus
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Karl_Hungus

Greaterdivinity 
That’s being handled by the same team in charge of chat bubbles.

Karl_Hungus
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Karl_Hungus

Upciming?

JonBuck
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JonBuck

Very good. Rushing something out could end up making a bad situation worse.

Greaterdivinity
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Greaterdivinity

Still waiting for mouseover healing : (