A guide to building and using your kingdom in Crowfall

    
29
Not the chess maneuver.

Crowfall‘s individual campaign worlds are intended to be reset over time. That’s by design; each world will flourish, then wither, then die. But the game still has a perpetual element in the form of eternal kingdoms, and a great deal of information about these never-ending spaces of personal land has just been revealed by the development team.

If players want to focus on customizing their lands and structures, there’s plenty of opportunity to do exactly that; several different sorts of structures and the like can be added to the expandable kingdom region. Of course, doing so requires resources that are found in campaign worlds, meaning that players either have to brave those tumultuous regions themselves or pay others who are willing to do so. Check out the full piece for more details on making a kingdom in the game that can stand the test of time.

[Source: Customizing your Kingdom]
newest oldest most liked
Subscribe to:
Archebius
Guest
Archebius

treemonster It sounds like some of the campaigns are going to be very large in terms of players and factions, and others are going to be divided into smaller Guild vs. Guild matches. In the larger matches, odds are there are going to be a lot of people who can’t devote much time to the game, on both sides. So I don’t think it would be too unfair to your side if you can’t log on at all hours.

Loyheta
Guest
Loyheta

I believe the entire think is 25 square km

Loyheta
Guest
Loyheta

Liking what I am seeing

seventhbeacon
Guest
seventhbeacon

breetoplay Zoel Mezla Minecraft is a far deeper sandbox game than anything out there, and since this one’s sandbox is focused on PvP campaigns it’s going to have a far narrower scope on the procedural generation. No idea how you see Evony or Diablo either. They’re not even doing isometric camera view, or anything.
Risk + EVE + Shadowbane with a Dark Ages of Camelot style ruleset mixed in is the closest correlation in my eyes, and the lighter art style seems to be going in the direction of Blizzard, SWTOR and Team Fortress.

seventhbeacon
Guest
seventhbeacon

Wratts Hah! Gotta love post-MTV attention spans. I routinely watch longer videos on youtube, but now if it’s not a 10 second vine people are unable to sit still that long?

seventhbeacon
Guest
seventhbeacon

treemonster Like SWG, they’re putting a very big focus on players collaborating with each other (just with mandatory PvP in the campaigns). Some of the campaign rulesets will immediately let you be sorted into factions if you’re not much for guilding, but the more you work with other players, the more you’ll get out of it for sure.

seventhbeacon
Guest
seventhbeacon

Akami Minimal low end tier resources, not enough to craft anything worthwhile. For that you have to go into the PvP campaigns. Think of these EKs as the social and trade hubs of the game.

Sinder
Guest
Sinder

Craywulf That’s exactly what i was thinking. Nothing we didn’t already know was revealed with this.

Isarii
Guest
Isarii

kalex716 Mezla Nothing about Crowfall looks like any of those games though, when it comes down to how it’s actually played. For it’s three most prominent influences, Crowfall would be something more along the lines of Shadowbane, Star Wars Galaxies, and Civilzation V.

Celestia
Guest
Celestia

These guys and gals have such a solid and slick communication plan.