Worlds Adrift procedurally generates ‘amazing’ islands

    
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Just because Worlds Adrift’s islands will be procedurally generated doesn’t mean that they will be dull and featureless. On the contrary, a new dev diary claims that the system can already generate “truly amazing” floating islands that are chock-full of vistas and resources.

The diary said that the team is working on creating biome-specific islands that are explorable on the outside as well as in their caves and underneath: “Our goal is to make use of every area of the islands. Once your crew has landed and set up camp it’s up to you to delegate tasks, sending people out to chop down trees, spelunking for treasures and precious metals, or exploring the mysterious ruins — all the while being wary of other crews or any wildlife you come across.”

You can watch the Worlds Adrift island dev video after the jump!

[Source: Islands]
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Zarkov
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Zarkov

You mean the game that was a reboot of the ORIGINAL Elite?
Copy of Star Citizen? What bollocks!

Esoteric Coyote
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Esoteric Coyote

Aglethe melissamcdon Minecraft’s world generation is much better with mods.  Like there’s a mob called Big Trees that makes “realistic” block trees of varying sizes and you can get forests of large trees and it feels a bit better than a bunch of short little oak and birch trees that are standard.  There are mods that add giant trees and even just really tall trees.  New biomes and better structures to randomly find.  But I think minecraft actually does procedural generation better than most, which might be because it’s easier with blocks.  I’ve had so many unique worlds with very unique terrain. 
Personally I think we are well on our way to make far more detailed worlds, but we don’t do enough with the algorithms and assets.  Landmark, they only have to generate the terrain once for an island, so they could allow a much more complicated system to slowly generate the landscape giving us much more detail.  It’s not like me loading a new world in minecraft and exploring it.  But the issue with landmark is, it’s not done yet.  They only have a handful of different trees for each biome, and that just makes it really stale.  
One problem we seem to have across the board is biome borders.  Different biomes tend to just start and stop, they don’t have any lead in.  It’s just snow, then suddenly desert.  And some biomes combinations don’t always make sense.  Like a desert next to a swamp.

FlyinDutchman
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FlyinDutchman

melissamcdon

I think there are way to address that with procedural generation. Developers just haven’t found a way to do it yet. It’s still a VERY young tech. I think as more and more games start using there will be ways for Devs to influence that randomness,  or ways to make the procedural landscape more interesting.

Damonvile
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Damonvile

Blackomen LordOfBread They have better manners, that’s for sure :)

Lateris
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Lateris

After watching the gameplay footage it looks cool.

Blackomen
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Blackomen

LordOfBread In my experience, AI these days tends to be SMARTER than your average human player. (Well in some games.)

PurpleCopper
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PurpleCopper

randomly generated stuff is meaningless without rhyme or reason.

LordOfBread
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LordOfBread

yeah. people suck

LordOfBread
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LordOfBread

not a fan of all these random generated games popping up recently. Just a cheap way out to save on graphics team count and let some algorithms create your gameworld instead, then brag about “world size”. Just look at that failed space game which tried to copy Star Citizen with empty random generated maps. Don’t even remember the name, think it was called Space Hazardous

Aglethe
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Aglethe

melissamcdon

I think this really gets at some of the issues I have with procedural game worlds, it’s certainly useful as a tool to help world designers get more done faster. But on its’ own the results tend to feel kind of… I don’t know maybe bland or just not lived in enough. They just don’t seem to be interesting to explore for long.

It’s one of the things that keeps me from getting really into stuff like Minecraft or Terraria. And potentially this as well, though the art style is certainly lovely.