Yay, SWTOR is less of a grind (again)

    
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Yay, SWTOR is less of a grind (again)
BioWare has outlined its approach to the latest Star Wars: The Old Republic 12x experience event which is now active. The boost enables subscribers to level from 1 to 50 via their class missions, which means those of you who’d like to experience BioWare’s story but wouldn’t like to experience the mind-numbing planetary mission grind can now commence with your happy dancing. You can also level from 50 to 55 solely on the Rise of the Hutt Cartel story missions so, again, happy dance.

If, on the other hand, you like to grind, knock yourself out because BioWare has enabled a toggle switch in the form of a White Acute Module which you can obtain on your faction’s fleet. There are some other quality-of-life improvements to the new 12x, too, but you’ll need to visit BioWare’s source article to read them all. And don’t forget about MOP’s leveling guide and Ziost finale preview.

[Source: Epic Story XP boost]

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JakeDunnegan
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JakeDunnegan

Estranged JakeDunnegan Fair enough about being better than buying a level 90, and there is some chance that a fan may get some immersion in the story line.
Ultimately, though, Bioware designed a game that was heavy on content/quests/lore and lighter on end game raiding. I mean, I can’t find the quote, but it’s pretty obvious given their early expansions focusing on Legacy abilities and functionality over things like end game raids proved they, as a company, were more about their story, their huge world and the people they populated it with, than they were about repetitive grinding of end game mobs. 
But I digress. In the end, I hope that their decision was the right one and that the game enjoys continued success for many years to come. 
As a HUGE Star Wars fan (I just bought three signature series light sabers on sale over Star Wars Day!), it’s not like we SW fans have a lot of MMOs with the Star Wars IP to choose from! ;)

Neo_Wolf
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Neo_Wolf

JakeDunnegan Neo_Wolf Rustybladez Exactly, and for those who do not want to fight a mob they aggro even if they don’t fly past it on a mount until it unaggros.  they can simply send their companion to attack the mob while you keep running, once your far enough away (provided it is still alive) switch your companion to passive and it will pop up right next to you.  Problem solved.  If the companion dies summon your mount or activate rocket boots, then deactivate the mount or rocket boots and your companion will instantly be revived and at full health by you (no need for rest and regen).  Simple.

Neo_Wolf
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Neo_Wolf

JakeDunnegan Neo_Wolf Rustybladez Exactly

JakeDunnegan
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JakeDunnegan

d41k4t4n4 THIS!

Bioware (and sometimes in collusion with) and Oblivion are basically the best “storyteller” developers out there. And they continue to impress with games like Dragonage 3.

JakeDunnegan
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JakeDunnegan

Estranged I agree – and yet. 
I worry that they’re trying to squeeze out what they can, with this fast track to the end game. There has always been a logic for games to take some time to get to end game, so that the players will spend some cash ($15 for a month’s entertainment? Where else can you spend $15 and effectively get about 150 hours of entertainment a month out of that? Maybe HBO or something, I guess. But, I’d bet no one watches it for that long…)
Anyway, perhaps my concern isn’t justified – that those people who sub only for the 12x benefit wouldn’t have ever subbed, and if some few stay around afterwards, even when they’ve leveled to their heart’s content or the benefit ends, then I guess it would be a win all around.
I just wonder that, with the new SW movie coming out, would SWTOR not have gotten a lot of subs anyway? Possibly had normal subscribers, without the “race to the end” that would have netted more money, and perhaps even a larger player base over the longer time frame? Those three million subscribers that WoW lost this past quarter had to go somewhere…

JakeDunnegan
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JakeDunnegan

Midgetsnowman Valkyriez ArtemisiaWS 
How is it that you’re not getting something that you never had before equal to being “useless” or “ground into dust”? (In other words, nothing at all has changed for you, your character, etc.)
Don’t the devs deserve a shot at earning a living or feeding their kids? And they’re doing this by incentivizing spending money on the content they’ve worked seven or eight years to produce.

JakeDunnegan
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JakeDunnegan

Neo_Wolf Rustybladez Agreed. By the time you hit Makeb, you should also have a pretty fast mount, and can also zing past a bunch of them, if you do it right. I know I have, a lot.

JakeDunnegan
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JakeDunnegan

Werewolf Finds Dragon Well, if you play the republic side smuggler, you get a wookie companion. Heck, and an awesome ship, for that matter.

JakeDunnegan
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JakeDunnegan

plynky12 MatthewYetter Ditto and ditto. 
I did the end game of SWTOR – and it wasn’t great, not compared to an end game like in WoWs (at the time anyway, end of 2012). Ditto for ESO – but both these games concentrated on the journey, not the end. 
Not gonna lie – kinda pains me when a writer for a dedicated MMO site bemoans valid quest content as a “grind”. :/ I’m a big fan of sci-fi and fantasy books, and I love it when a game has a lot of lore, exploration and entertaining quests, and yes, even romances.

JakeDunnegan
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JakeDunnegan

MatthewYetter plynky12 That’s a great way to do it.

I’m one of those people who don’t find questing to be “grinding” – unless you’ve done them multiple times before and you’re just repeating quests you’ve already done. 

But this is where I disagree with Jef. I simply don’t consider quests to be a grind. If they are, then I honestly don’t know what MMOs are about, despite having played them since MUDDING in the early ’90s.
And, for that matter, neither do most of the other gaming companies that put a premium on quest content. (Premium in the form of also paying for voice acting, which I personally LOVE about the newer games coming out..) Heck, that is exactly why I couldn’t play Tera, FFXIV and AA – way too similar questing hubs, and not enough immersive quests/voice acting.