Guild Wars 2 initially aims for a small desert borderlands WvW test

    
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Even as Guild Wars 2 players are diligently farming zones in the hopes of obtaining a Heart of Thorns PvE beta key, ArenaNet is preparing a smaller test for the expansion’s new WvW map.

The studio announced today that it is going to begin inviting “select individuals” to test out the desert borderlands map. While this first test will be small, ArenaNet said that it’ll be expanding the size of the helper pool for future bouts. So who will these lucky first few be? According to the studio, the initial group will be made up of “some of the most active WvW players in Guild Wars 2.”

ArenaNet clarified that this test will run separately from the public stronghold PvP events and the invite-only PvE beta.

[Source: Guild Wars 2]
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Akami
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Akami

Here’s hoping that he new maps huge large open areas, fewer bottle necks, and keeps & control points MUCH further apart.  If this was to happen, many people that have written off GW2 WvW pvp for other games may come back and give it a try again.  Then again ESO is hoping that GW2 doesn’t do exactly that, because right now many people that were huge fans of oldschool DAOC are learning that ESO is the best alternative out there atm.

Again.  Fewer choke points, keeps & control points further away from each other, and much large open areas.

Siphaed
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Siphaed

TheZebes Siphaed 
I’m not going to go into your top 3 paragraphs about GvG.  You’ve made it perfectly clear that they’re obnoxious,highly vocal individuals who think that the game play should revolve around them and not be how A.Net designed or intended it to be.
 

I’d like to instead focus on this: Instead, the community will spend more time begging for more beta portal
drops instead of being concerned over the dumbing down of traits, the
lack of new dungeons, the way ideas get abandoned, the fact they stuck
with Conquest for three years, or the pve game lacking interesting fight
mechanics that force use of deeper skill knowledge. 
 They recently revealed the overhaul of traits that will fix a ton of issues with the current system.  In no way does it look like “dumbing down”.  Some of them they’re making it so that classes cannot OP themselves by doubling down specific builds (such as the Elementalist with Evasive Arcana and Elemental Attunement), forcing a choice between build types. 

This game isn’t about new dungeons.  Want a dungeon chaser?  I think there’s EQ, EQII, WoW, Rift, and about another 1/2 dozen or so games for that.  Dungeons were never a focused addition to this game.  The developers want players playing together in the same space, which is why every addition since S2 was open world content. In fact, so much of S1’s second half was about open world content as well.   And from the looks of HoT, it too will focus around open world content.

The game has only been out for 2.5 years, not 3.  Conquest isn’t the only mode either, as there is a sPvP map/mode for Team Deathmatch.  Conquest was the best way to balance out team fights to make the game more about the objective of team dominion, less on individual kills.  Soon there will be a new mode of Stronghold with one new map to start, and more to eventually follow.  

Te’quatl, Tri-Wurm, and VineWrath are all there to disagree with “lacking interesting fight mechanics”.  I’d even say that the Skritt Queen is also interesting.   Oh and all the Breach bosses underneath the fortresses in SW each have their own special mechanics of crazy style.   Just because the content isn’t force-limited on the number of players in some sort of vacuum controlled by the developers doesn’t make them any less interesting.

Overall your last paragraph’s points all direct towards a larger issue:  You want GW2 to be something it is not.  You’re wanting content to be changed to appeal to your style, which doesn’t align with that of the game’s.  This is the exact issue that GvGs have against WvW as well.  They want that content to be something it is not.  Maybe, just maybe, it could be possible that some players actually ENJOY it as it CURRENTLY IS!  Just maybe…..

Kalamari
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Kalamari

Lerxx at first yes. but they plan to overhowl the old maps and bring them back so the 2 can get on rotation.

TheZebes
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TheZebes

Siphaed GvGers are at the core of WvWvW. They play regularly, but also like to have tet-a-tet fights vs other skilled groups. The idea that they only show up for GvG and hang out there is false, and those that mostly just GvG are doing so because they’ve already poured thousands of hours into WvWvW, done all the upgrading, defending, etc, and seen little attention or focus from ANet on their gamemode. GvG provides them some pure fun. 

I think one of the PR issues with the GvGers has to do with the rest of the GW2 community, which is quite lax in its holding ANet accountable. The Dungeon runners know they won’t get attention. The SPVP people are just happy to get any attention, and the community at large is scared of real criticism. So in the end, you get a lot of fuss over minor injustices and not much fuss over elements of gameplay and game modes that truly need attention.

The GvG people aren’t like this. They appear outright hostile in comparison. They are very openly critical and they demand an audience and a response to the lack of attention that WvWvW gets. ANet is not only unused to this, but the community is unused to this. So the GvG community gets marked as the big, ugly angry people when it be a bit better of the whole community showed a bit more backbone like the GvG kids do. (This doesn’t mean that they haven’t been outright assholes in the past, but it comes from a truly frustrated place. GvG, Quaggan ball, etc. These are people who have added play to the game via their own creativity and get told to sit in a corner for it.)

Instead, the community will spend more time begging for more beta portal drops instead of being concerned over the dumbing down of traits, the lack of new dungeons, the way ideas get abandoned, the fact they stuck with Conquest for three years, or the pve game lacking interesting fight mechanics that force use of deeper skill knowledge.

Lerxx
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Lerxx

Will this map replace the current borderlands completely?

Siphaed
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Siphaed

I’m really, really hoping that they’re not inviting those who try to GvG by the Windmill, because their “activity” in WvW shows them being in it a lot.  Or Obsidian Sanctum either. GvGers shouldn’t be invited and certainly shouldn’t apply their particular feedback  to WvW, as it is a gameplay that is different from their style and shouldn’t be changed to fit what they want in particular. 

Although  I’m also hoping that they will not invite the K-train PINs from Edge of the Mists.  They’re technically in WvW and active, but they are the manipulators that are turning what should be potential PvP skirmish maps into nothing but PvE farming maps because “it doesn’t matter”.  An excuse that bothers me to no end because what of anything matters than that to have fun.  And if a player goes into a PvP map to PvP, but ends up PvEing instead, clearly the fun is lost.  It becomes a dreaded farm.  

There’s really a long list of players that they shouldn’t invite so as to not improperly influence the design of the map.    I almost would suggest those commanders who actively avoid fights to instead try to find the quickest path to capping undefended objectives.  However those are the players that would find those areas in the new maps so that A.Net designs against it and instead fixes it so that they stay true to saying that the shortest paths are only to those who hold the towers and the roads and so on on.   They would be there solely to find what to fix in the design, not what to change to their own styles.  

When this map comes out, I’m really, really hoping that the design and format of it keeps players actively PvPing against each other with both bodies and siege.  To be able to bring WvW back to what it was at launch and in the early first year of the game when attacks were more than just 4 rams on an undefended gate.