Why Eternal Crusade can’t do a global megaserver

    
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The dream to create a PvP-centric game on a single global megaserver might be just that — a dream.

Warhammer 40,000: Eternal Crusade Senior Producer Nathan Richardson said that current tech can’t support such a server, hence why his game will be divided up into regional shards: “Whatever the technology we have, what partners we chose and hardware we deploy, changing the speed of light is a bit out of our reach. As a shooter, latency is important and we simply can’t work around that. […] It’s sad, but sometimes when dreams have to be turned into reality, tough decisions have to be made.”

Richardson said that instead, the team will be focused on building a fun, fast-paced shooter with technology that will scale up during ongoing development. He and the team also posted a pair of new short stories to flesh out the lore of the game world.

[Source: Ten Ton Hammer, New short stories]
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dorn2
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dorn2

Ket_Viliano dorn2 
That doesn’t mean it has “full shooter mechanics”.  Nor does it even make it remotely a shooter.  It was just an MMO with aiming and all the lag problems associated with that.

1) Combat happened in wide open area’s without cover.
2) The client compensated heavily for lag making higher skill dodging problematic.
3) It didn’t even work most of the time.

cald
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cald

DPandaren Ironwu I dont have any of those issues in PS2..

cald
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cald

eLdritchMD Ket_Viliano 10k is very impressive for an fps style game..

cald
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cald

Well a global server is not the best idea for an fps game due to the lag issues people could get.. host the server in the US and EU players will get high ping.. host it in the EU and US players will get high ping and so on.
They just need to run a server in each region so people have similar pings when playing.
Still from what I have been reading about this it sounds like they have basically given up on having a large planetside 2 type server and going for small scale combat… also with the other changes and the lead level designer going this has dropped off my list of games to watch out for..

Guess I will check it out on release but I have a feeling its not going to be very good.. but i guess there is always hope hehe

eLdritchMD
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eLdritchMD

Ket_Viliano eLdritchMD yeah see that’s the problem. You can theoretically have more than 200 people around an area in ESO but by “the game shits itself” i meant you get packet loss, slideshow, skill delay, all that good stuff.

Remember that Darkfall is pretty niche. This game first and foremost wants to appeal to the kind of people who like space marines and they tend to be of a, how do I put this, not so patient sort ;)

Ket_Viliano
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Ket_Viliano

eLdritchMD Ket_Viliano  Ok, first, thank you for explaining yourself, was not sure if you meant to troll me. You know how the internet gets!

Yea, 10k is not super great, but it was fun having 1500 v 1200 battles, nothing else can compare to seeing a such a horde. It is quite remarkable how an open field allows concentrated fire, and terrain breaks it right apart.

Darkfall needed you to have a supercomputer to run the graph and not see a slide show, or you could reduce graph to point instead of vector, which sucked but you could still see well enough to shoot. Sure, get 50+ ppl in one close space and desync would do the rest. Further, 50+ people crossing a server line, which could be seen as a seam on the ground, could all disconnect at once, leaving their full loot mounts hanging in mid air. Ok, sure, it had a few problems :P

Worse, the physics were client side, so, hax. Nuff about that.

You really could see a few thousand people on one screen, as long as they were far away, if they got close, both your comps graph would go slideshow, and desync would set in. And yea, people would use spells to rocket jump, and zip around all over, but it was buggy as hell with some spells only working north or east, and others only working south or west. Yea, it needed work. And that’s before we get to talking about the grind in a FFA PVP game.

Still, it was a blast.

I loved it, I hated it, I loved to hate it, and hated that I loved it.

eLdritchMD
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eLdritchMD

Ket_Viliano eLdritchMD basically what I was saying is that 1. 10k is not that impressive and 2. it doesn’t say diddly squat about the actual number of people you can have in the same spot.

ESO has one server for everyone but as soon as you have more than 200 people in the same area the game shits itself.
WoW has up to 30000 people on each server shard but more than 300-400 and the game shits itself.
Planetside can do about 300-500 people without it going downhill too much.

How many people have actually ever been on one screen in Darkfall? And then there’s the question of all the extra calculations this 40k game will have to make… you know, unless there’s tanks, dreadnoughts, walkers, titans, jet fighters, landspeeders, hovercraft, bikes, jetbikes and gods know what else zipping around the place in Darkfall

Techbot Alpha
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Techbot Alpha

Reihen  Well that explains ‘EA’, but not Electronic Arts.

Ket_Viliano
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Ket_Viliano

eLdritchMD Ket_Viliano  I take it that WoW has FPS shooter mechanics, and is called an MMOFPS? DaOC and DFO player here, I never touched WoW.

Ket_Viliano
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Ket_Viliano

dorn2 Ket_Viliano  DFO was very much a shooter, did you play?

There was no tab target, you had to aim your bow or spell, and time it right. Arrows flew like grenades, there were ray cast spells, all ranged combat relied on physics.