Star Citizen reveals Star Marine’s SATA Ball and a whole lot more

    
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Star Marine

Cloud Imperium has dropped a huge info bomb regarding Star Marine, which is what the firm is calling Star Citizen’s first person shooter functionality. Like Arena Commander before it, Star Marine will be releasing in an alpha state and will undergo ongoing development as it’s being tested by the game’s backer community.

Chris Roberts says that even though Star Marine is in a pre-beta state, it includes “animation fidelity and attention to detail that you wouldn’t normally expect in an alpha gameplay module.”

Today’s website update includes lengthy dissertations from various CIG department heads on everything from character design and animation to art and environment and a new in-fiction sport called SATA Ball that the devs are also using to test Star Citizen’s zero-g locomotion system.

[Source: Star Marine update]
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Vikingr
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melissamcdon 
OTOH, these girls look a bit “doll-like” and all look very young. I’d rather they looked more like this one – http://massivelyop.com/wp-content/uploads/2015/05/massively-opinionated-plunderbund-header-860×280.jpg – the woman on the left side. She’s more natural IMO (no lip gloss) but still great looking! :)

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melissamcdon 
Thanks for the examples. They certainly look nice. :)
Can they move their facial features – lips, mouth, eyes, eyelids, and so on too?

Maybe we can tip CIG about this library. They certainly have enough money to license it. Who are with me?

melissamcdon
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melissamcdon

Vikingr melissamcdon Whole bodies, anatomically correct, although they are photo-referenced, there is probably a considerable amount of photoshopping done to the skins.   But they have varying skin tones, complexions, and details, and that includes hands, feet, moles and freckles, nipples, everything. 

some examples of their skins, although these probably have several tweaks (like upgraded eyes, eyelashes, makeup):   Second Life is definitely the undisputed champ for avatars and shape editor.

They probably have way more than 40 designs now!

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Darkwalker75 melissamcdon 
“What about new players who just stand around in awe taking in the details around them.
I think there is allot of players that’s just gonna go Ooh and Aah, and standing with their mouth agape.”

That too, yes. People are so used to ordinary games that they’ll hopefully will get a surpricingly positive experience with Star Citizen. I think it’s the scope, level of details, and multiple genres, that will be mostly appreciated. About multiple genres – I can’t stop thinking about what Patrick Bach in DICE said about why they’re not making space battles possible in the new Star Wars Battlefront –

“We want players to stay in the same [environment] – we don’t want
players to fly off and do something over *here.* It’s about the
Battlefront experience, so we want to keep you in-atmosphere and
fighting with the infantry,”
Read more: http://wccftech.com/star-wars-battlefront-dev-explains-space-battles/#ixzz3ZvPZbjrD

IMO he’s stuck in the old way of thinking – make one genre per game, because if the player wants to play another genre he’ll buy another game (and pay more money to us). How can not the players get tired of that? So they’ll storm the gates of Star Citizen and ask to get in. :D

Sorry to hear about your problems in AC. It’s not uncommon. The game needs a powerful PC and it’s not optimized yet either. I agree with you about the HOTAS controls. CIG should make profiles for more types and allow user configurated profiles. The same with character customizations, which mellissamcdon talked about (another place). These things are basic features players want fixed early on in the process. But again, we have to realize the game is in pre-alpha and so very much is not working yet.

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Vikingr Darkwalker75 melissamcdon 
What about new players who just stand around in awe taking in the details around them.
I think there is allot of players that’s just gonna go Ooh and Aah, and standing with their mouth agape.

Personally I have only been in AC once.
That was in free flight mode around 6 months ago on my old computer, and I could barely get it to run it on low settings.
I haven’t been beyond the hangar since, as I still don’t have the ability to use my HOTAS, and I just cant get myself to play if I cant use that.
The chair I sit in don’t have any place for me to put my HOTAS, so I plan on just making some metal plates I can attach to it where I can put my HOTAS on when playing.

Besides, I never was much of a tester, I’m more of a player, so I prefer to wait.

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Darkwalker75 Vikingr melissamcdon 
I’m pretty excited about the simulator. When we get the finished game with PU and Squadron 42 and everything, it must be the most extensive simulator ever delivered with any game.I look forward to see the eyes of new players who buy the finished game and then ask – “What’s that pod in the hangar for?” then we say – “Open it and see. It’s a simulator.” and then they go … “OMG!” Haha!

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Vikingr Darkwalker75 melissamcdon 
Now the part about SM  is news tome, but don’t really surprise me, I kinda expected it.
But then again I cant know everything, and I don’t follow the updates as rigorously as I did in the beginning.

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Darkwalker75 melissamcdon 
“The AC will be a lobby based game within the game(PU) pretty much the
way it is now, and from what I understand will be accessible from your
hangar and I think your mobiglass.
I don’t know if it will be the same for SM, but I would not rule out the possibility”

Both Arena Commander (AC) and Star Marine (SM) will be available in the finished game, in the simulator. When you walk into your hangar then you can choose between the PU, by just hopping into a ship or take the elevator to the planet’s surface, or hop into the simulator pod. So the simulator stays and will be like a game within the game. You can even skip doing the PU completely and only use the simulator.

The simulator will be extended with more modules after Star Marine, with The Planetside Module (more specific name unknown), and a subset of the PU (name also unknown) with five systems. The last module will contain pretty much every aspect of the game, including the economic model. It will let you trade, explore, mine, salvage, etc.

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melissamcdon 
“If i was making an MMO the first thing I’d do is license the 40+ amazing
avatars from the Lakroqi skin shop in SL, or hire that person to make
my skins.”
Do you have a link to that library (or the 40 avatar images), for those of us not i Second Life?
Is the whole body skinned or just the face/head?

Darkwalker75
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melissamcdon 
The hangar is  your home, its not intended to be a mall, starbase or social hub.
The hangar is the equivalent of your house/apartment, not a public area/social hub.
There will be areas of the sort you describe of course, on planets, starbases and other areas where you can do the things you describe, but each player will also have their own private hangar that will be like your home.
The hangar will of course be part of the PU, so you leave that just like you would leave your home.

As for the PU, AC and SM(Star Marine).
The AC will be a lobby based game within the game(PU) pretty much the way it is now, and from what I understand will be accessible from your hangar and I think your mobiglass.
I don’t know if it will be the same for SM, but I would not rule out the possibility
AC, SM Planetary and Social modules will eventually be hooked together to form the PU which will be the Open Universe where you can travel freely where you want and do what you want.
And it will be seamless, no portals, loading screens or such things.

Hope this clears up some of the confusion.
Remember the game is still in early Alpha, so most of the game is still a work in progress and nowhere near finished.