Crowfall’s Walton wants to shake up the MMO business

    
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Part of your etc.

Crowfall producer Gordon Walton features in a new interview at MOTD Media. If you’re a big fan of the crowdfunded PvP MMO, you won’t find anything here that you didn’t already know. If you’re on the outside of the fandom looking in, though, the piece might be worth scanning in order to see what all the buzz is about.

Crowfall’s design is boiled down to eternal heroes and dying worlds, with players flitting between the wars on the latter before heading home to their permanent Eternal Kingdoms. Walton told MOTD that part of the problem with MMOs is that they’ve been made the same way for two decades. “We want to go back and redrive that way,” he said.

[Source: MOTD Media]
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Gibs
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Gibs

TitianHero damn right. 

“oh hi, I’m an 10 years game dev and I dont really need any actual kick to start a career that’s already started years ago, now, can I haz your money?”

TitianHero
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TitianHero

Plenty of eastern developers have been making dynamically different mmos in the past 20 years. What Mr. Walton meant to say was  “the problem with western MMOs is that they’ve been made the same way for two decades and I have happily participated, profited from, and enabled this. But if you totally give me money for free I promise to change ;)”. Whenever I see the name crowfall I unconsciously read it as crowdfail because every time I hear the game mentioned it is quickly followed up with some 59 year old corporate dog wagging his hands at me, demanding money because he was a war vetra, I mean veteran of the ‘industry’. It’s completely insincere.

The more I read about this game, the more it seems like the valve modder payment/everyquest next world building scam. “we will innovate the mmo industry by having players make all the content for us for free while we profit from it”. Truly a visionary demonstrating his 40 years of industry experience.

We’ve gotten to the point, where all the old dogs are completely burnt out and they are literally just there to do the ground work, to make an engine and some code, and then they fully expect us players to come in, buy what is effectively a map editor, and then  generate millions of dollars worth of value for them while they sit on their fat asses, secure in their retirement while the genre stagnates further. This is not revolutionary. This is just an expansion of the same mentality they’ve used to flip korean mmo licensees for a quick buck, albeit in a slightly more sustainable fashion.

Loyheta
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Loyheta

They have some mechanical videos (combat) and some of the eternal kingdoms but that’s about it. We are supposed to be getting the combat to tool around with soon but I’m just annoyed with pr campaigns

Craw
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Craw

Midgetsnowman Craw Hurbster That’s the thing, most games are trying to pretend to be boutique while trying to cater to everyone — just take a look at how many games with tacked on pvp, pve or raiding just to try and capture that extra subscription/lockbox sale.

Goronmon
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Goronmon

EatCandy Midgetsnowman I don’t see why it’s necessary to add “all” to the quote (which was from the writer of the article, not Walton) to make your point. I’m also not sure why you don’t think it’s obvious that the point was a generalization. It’s clear what the intention of the remark was.

Angier
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Angier

Estranged Just because Walton was managing this… abomination didn’t mean he was the one to actually make the decisions all by himself.

TierlessTime
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TierlessTime

Dear Mr. Walton,

Glad to see you came down from that mountain, sorry to hear about John Boy. If I may I have a bit of advice for you on this “shaking it up” process…The players gonna play, play, play. And the haters gonna hate, hate, hate. You just need to shake, shake, shake. Shake it up. Shake it up. Hackers gonna break, break, break. And the gankers gonna gank, gank, gank. You just need to shake, shake, shake. Shake it up, Shake it up!

Angier
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Angier

Cujo H Thruth is – as with every business – that a dev that claims he want’s to revolutionize stuff get’s scrutinized by his bosses because the threatens the basic principle of “never change a winning horse”.

FeveredDreamer
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FeveredDreamer

Serrenity TehAcidBaron Midgetsnowman FeveredDreamer Late to the party, but I thought I’d chime in on this note.  In the long years (like 3-4 now) since I left my original gaming guild I’ve always looked proactively for guilds that seemed to fit with my interests.  I’ve tried quite a few that didn’t fit (mostly due to expectations of gaming time) but more often than not it has been a blast.  Oddly this *is* one of those areas I’d do research outside the game.

I find that finding a good guild tends to be easiest when you know the parts of gameplay you want to focus on and honestly I’ve never had much luck with vanilla PvE guilds (again probably due to time commitment issues).

Are you interested in RPing? If so a good RP guild can keep you playing a crappy game for years purely out of companionship.

Do you like large scale PvP? There’s really no greater joy I’ve ever had in gaming than the joy of burning down an enemy city with guildmates in Shadowbane, or hunting down the lone assassin who killed our loot carrier en route to the bank.  A good PvP guild can keep you coming back for ages.

Just looking for a bit of camaraderie and folks to play with? Find one of those “mature” guilds out there, they’re overflowing with helpful folks looking to enjoy some relaxed gaming time together :)

Midgetsnowman
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Midgetsnowman

Craw Hurbster It depends o n of the boutique gets enough customers. And I’d argue almost all mmos are niche. The secret world may be wow-likein places, but unless you enjoy horror stories mixed with dark satire and humor, you are going to hate it,