Guild Wars 2 gives us a glimpse of the Necromancer’s elite spec

    
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Guild Wars 2 gives us a glimpse of the Necromancer’s elite spec

Another week, another reveal of the next elite specialization reveal for Guild Wars 2: Heart of Thorns. If this new piece of teased concept art is any indication, we’re going to soon learn about the Necromancer’s elite spec.

The Necromancer came up as one of ArenaNet’s examples of elite specializations back when the studio first started to talk about Heart of Thorns, saying that the class would gain the ability to use a greatsword. Any bets as to the name?

[Source: Twitter]

 

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Angier
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Angier

Reaper.

MilitiaMasterV
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MilitiaMasterV

HeckHound Think how much time has passed since the game came out. This isn’t them attempting to ‘add to their lore’.
At this late point in the game, it’s a ‘Well, maybe we can make a few grumpy people happy by giving them what they’ve been crying for, while we tweak things that we think need tweaked.’ (Which usually ends up tossing the nerf stick elsewhere…)

The fact that people are jumping all up on me for making a comment, shows there’s enough ‘desire’ there for them to do it, lore be damned.

When you’ve all had your fill of greatsword wielding necromancers…that numerous people will be playing and no longer are ‘unique’ characters…maybe you’ll reach the same conclusion I did. ‘Well, that wasn’t such a great idea..’

*shrugs* Can’t win em all. I just expressed my opinion on the matter…apparently it’s not the ‘popular’ one around these parts…

McGuffn
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McGuffn

MilitiaMasterV Xafron Guild Wars necros were never like that at all.

HeckHound
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HeckHound

MilitiaMasterV HeckHound

“Also, I wasn’t referring to GW2 specific lore, I was speaking towards the general ‘idea’ of them.” 

I refer you to above.

Ohhhh, so GW2 lore and professions need to adhere strictly to an idea based off the ideas built from other games’ lore and such? Gotcha.

This isn’t ‘done well’ in my opinion. This is just catering to a subclass of people who love their crazy large swords strapped to their backs and don’t care about the years worth of back-story that certain devs used to conjure up their game that they currently play.

You think these people just came up with this out of thin air? These same devs used fantasy trope they’d grown up with to base their character types off of.

Well, first you can’t really say if it’s ‘well done’ or not without knowing how the Necro will utilise the weapon right? Just saying that it’s not well done without knowing anything about it is, well, a bit silly really.

Second, that back-story was created by other devs and other companies. It should have little to no bearing on the lore of this game. After all, the Necromancer of GW2 is actually described as a sturdy profession.
And yes, maybe they did. That’s not saying that they need to stick to them 100% though for the sake of traditionalists that think because there’s already a pre-defined concept, it needs to stick to that.

MilitiaMasterV
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MilitiaMasterV

HeckHound “Also, I wasn’t referring to GW2 specific lore, I was speaking towards the general ‘idea’ of them.”

I refer you to above.
“On the contrary, it can be quite refreshing to see classes have a twist added to them as long as it’s done well.”
This isn’t ‘done well’ in my opinion. This is just catering to a subclass of people who love their crazy large swords strapped to their backs and don’t care about the years worth of back-story that certain devs used to conjure up their game that they currently play.

You think these people just came up with this out of thin air? These same devs used fantasy trope they’d grown up with to base their character types off of.

“Can I ask, do you have a problem with Elementalists?”
Yes, I actually did. I tried to play it through with the stereotypical staff elementalist and it was more than less fun and ended with lots of dying. That character got deleted and replaced with a templar/paladin/whatever they called it…which I really didn’t care for either…neither of which played remotely like they were spoken of in their descriptions.

“Necromancers deal with death, regardless of what equipment they use.”
They also come with a storied history that springs to mind in most players who’ve read even a few books relating to the subject. Same goes for most classes. When you think ‘Rogue’/’Thief’/’Warrior’/’Warlock’/’Ranger’/etc etc…some image pops in your head. Usually, this also ‘defines’ their weaponry of choice/what they are limited to.

kgptzac
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kgptzac

Styopa Still makes a good specialization name.

HeckHound
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HeckHound

MilitiaMasterV HeckHound 
“Actually, it’s stored ‘stolen’ vitality of the beings they’ve
vanquished/fought, and according to lore, most of those
souls/beings/things/whathaveyou are usually fighting to get free and
constantly weakening the user.”
Where in the lore of Guild Wars does it say that?
“It implied it by them using the trope/symbolism of a necromancer. Are you OK with people twisting things ‘to your liking’?” 
On the contrary, it can be quite refreshing to see classes have a twist added to them as long as it’s done well.
Can I ask, do you have a problem with Elementalists? I mean, they’re your stereotypical mages (light armour, low health pools) and yet they can wield daggers and dive around the place.

“Why even call the class a necromancer then?”
Necromancers deal with death, regardless of what equipment they use.

MilitiaMasterV
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MilitiaMasterV

HeckHound Actually, it’s stored ‘stolen’ vitality of the beings they’ve vanquished/fought, and according to lore, most of those souls/beings/things/whathaveyou are usually fighting to get free and constantly weakening the user.

It implied it by them using the trope/symbolism of a necromancer. Are you OK with people twisting things ‘to your liking’?

Because that’s essentially what the people here are agreeing to. ‘Please me, because I want something, not because it fits the story/lore/symbolism, but simply because I want to play it this way.’ (The ‘Why can’t I have it all?!?’ group I referred to in my main comment on here.)

Why even call the class a necromancer then?
No wonder most devs want to go with a ‘base slate’ few character types and let people ‘choose’ along the way….then you get less of this ‘Well, it doesn’t fit.’…

HeckHound
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HeckHound

MilitiaMasterV HeckHound 
The Necromancer actually retains Life Force until they use Death Shroud (their main mechanic) when it slowly drains. It can be refilled not just by killing an enemy but in a number of different ways as well (dagger autoattack, traited marks, Spectral skills etc).

Why not? You’re the one that mentioned that they ‘all of a sudden have the vitality to carry around a massive sword’. This mechanic is essentially stored vitality. 
As for strength of body, where in this game does it imply that Necromancers are weak of body?
As for the dilemma, nope, I currently don’t see it because we don’t know how it’ll function. They’ve mentioned that Life Force will have an alternate use. What if this use is tied to weapon skills?

MilitiaMasterV
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MilitiaMasterV

HeckHound If I remember correctly, that was gathered by the necromancer as little ‘bubbles’ from things dying around them, and did not remain full/got used up by certain maneuvers. It had to be replenished by the souls? or whatever the bubbles were supposed to be from killing things.
So you’re implying this mechanic is supposed to make them be able to have the strength of BODY to hold/use a great-sword?

Now, if we follow your line of thought, they should only be able to use it at certain times, and have it be a SKILL they use…not their main weaponry. But ah, yes, I’d forgotten they make all their skills be weapon bound. See the dilemma?