Final Fantasy XIV nerfs the Steps of Faith in 2.57 patch

    
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It's coming down.
Are you stuck on the last part of Final Fantasy XIV‘s main scenario quest? The last trial introduced, Steps of Faith, is a pretty decisive coordination check with very little margin for error. So a bit more margin is being introduced in the game’s most recent patch, which also adds new music for the various Primal ponies and increases the Echo strength in the Final Coil of Bahamut.

None of the changes made to Steps of Faith has any bearing on the trial’s mechanics; however, Vishap and his attendant dragons all have less health, damage dealt by Underfoot and exploding cannon is reduced, and some enemies will deal less damage altogether. It won’t make the trial a simple matter to clear, but it will make clearing it far less demanding than before.

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Jarin
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Jarin

I neveer like core story content to be locked behind a brick gear/skill-wall. Some people don’t have experienced guilds to call on, and clearing core content through the Duty Finder shouldn’t be such a questionable undertaking. I cleared it in “hard” mode, and I’m glad for that, but it was far and away the most difficult encounter in the story; far more than even being the “climactic finish” would justify.

xania
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xania

The difficulty was pretty good with a good group. I made a PF to help a friend and we cleared it second try, even though 6/8 people had never seen it nor looked at any guides to avoid spoilers. But in the DF? Horrific. Trial roulette used to be my favourite way of capping tomes every week but I’ve completely abandoned it since that patch. The worst time I ever had in it was when we landed all 3 dragonkillers… and still lost because the DPS was so awful. 

It sucks how something that I thought was a good challenge has to be nerfed by necessity, but I’m glad anyone who was stuck can continue the story.

pkudude99
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pkudude99

I pugged it in the Duty Finder on the 3rd or 4th day after it came out.  Failed 1st attempt as we learned it, easily cleared on 2nd try now that we knew what we were doing.  Our dps wasn’t the best, so on the clear he was still past the final ward, but considering on the 1st try he still had 30% hp when we failed….. 2nd time went a lot better.

starcallerasterei
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starcallerasterei

I cleared this in one go, I thought the difficulty was just right- but that was with a full group of friends who had done it before, and we were all on mumble together. It was great fun, felt like a suitable final battle and kind of epic we killed Vishap juuuust in front of the final gate.

Although I couldn’t imagine doing that in a random group. Im glad I got to beat it as it was and had a lot of fun doing it, but for the people still struggling or having to deal with it in duty finder, I’m glad they get a break with this before heavensward launches. My LS tells me I wouldn’t have enjoyed it so much if I’d had to do it in DF like them the first time.

cursedseishi
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cursedseishi

@Zyrusticate
Aye, I meant that moreso towards prospective new players to the game than anything. Though it can certainly apply to any current players as well. Anyone now has the advantage at least that there isn’t something dangling over our heads that it’s blocking…
But if someone fresh gets the expansion? They’ll hit the Steps wall and the pool of players needing or wanting to do it will be much much lower. That’s part of the reason I believe it’s in the Random Trial roulette.
And I doubly agree on the issue of having to run its course before you can get another attempt. After halfway through or so or the 2nd Dragon Killer, you’ll likely know if you’ll pass or not. Then it’s just waiting and waiting and waiting until it finally hits the lose conditions and you lose. Then you have to deal with the hangup in time from loss to reset.
Honestly, and I’m going to borrow from my habit of relating this fight to a Monster Hunter fight that was done MUCH better… There should of been 2 win conditions. Repel or Kill. If he hits the last gate, but above maybe X amount of health, he’s simply repelled and trial is done and won that way. But if he’s below X, it goes into the burn phase instead and if you kill him… I dunno you get a mini pet achievement or something.

zyrusticae
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zyrusticae

cursedseishi “[…]could[…]’
Um, it DID get lots of people angry. I’m one of them, naturally. I’ve ranted at length about this trial before because it’s so bloody frustrating trying to herd 7 other players into doing The Right Things to clear it and having to wait until Vishap is at the end just to make another attempt…
The whole thing is really terribly executed IMO. Which is funny, because it feels like every major patch has to have SOMETHING bungled up in it, with very few exceptions.

JonBuck
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JonBuck

Dystopiq There’s a little black spot on the Sun today.

Dystopiq
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Dystopiq

The Steps of Pain is more like it!

wolfyseyes
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wolfyseyes

Happy for this, as the HP softening is just what is needed while still keeping the mechanics and need for coordination the same.
It’s a mean fight, but when all the moving parts work, you feel beast at the clear…and as a WAR I kinda enjoy being the adds whirlpool. XD

Aywren
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Aywren

Cindy_Adorkly It’ll still be challenging if folks don’t know how to handle the mechanics. This helps takes the edge off some, because I had runs where we did everything correctly mechanic-wise, but still couldn’t beat the fight because Vishap had too much HP left. It was really discouraging to fail (after spending several tries) even when the whole PUG group mastered the mechanics and tried very hard.