Leaderboard: Do you like the buy-to-play model?

    
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Money

I was discussing MMO business models with some friends this week, and one of them commented that buy-to-play is the best thing ever. I boggled at that because in my experience, buy-to-play is the same silly F2P song and dance that nickels and dimes you for every little in-game thing, only with an added client fee up front.

Which sounds fantastic if you’re a game dev! As a player, it sounds like I’m getting even less for my money.

What about you, MOP readers? Are you drinking the B2P kool-aid? Or do you prefer a different business model? Vote after the cut!

Leaderboard: Do you like the buy-to-play model?

  • Yes (84%, 572 Votes)
  • No (16%, 111 Votes)

Total Voters: 683

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cursedseishi
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cursedseishi

lordkrall88 cursedseishi 
Mercenary aren’t exactly a game-breaking thing, sorry to say. They couldn’t be “ANY” class, since they had to be based off a character you have to begin with. And while there were setupts that could be possible with, say seven necromancers all packing Discord, it doesn’t mean jack squat. And when the only “advantage” you gain is doing Hard Mode areas…? Yeah, not exactly impressive considering that Discordway, Sabway, and other popular builds existed long before them and are more than effective to make such content easy.
But I dunno, maybe 7 necros might make Underworld a bit easier to farm part of it. Though there’s already plenty of much more efficient builds for that.

lordkrall88
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lordkrall88

cursedseishi lordkrall88 I am talking about the Mercanary heroes, which could be ANY profession and thus you could make setups that were not possible without them. Even with Razah that was not possible. 

I never said it was unobtainable in any other way in regards to the skill unlocks but rather the Mercenary heroes. I am fully aware that you could unlock all the skills in game (it just took a rather large amount of time).

syberghost
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syberghost

dorn2 syberghost r3dl4nce who is “us” in that sentence? Because if you mean the whole set of North American MMO players, the statistics say you’re in the minority, not the majority.

dorn2
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dorn2

syberghost r3dl4nce 
Most of us want a subscription.  We just want it to be more “honest”.   We want the devs to be forced to release content for our money.

cursedseishi
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cursedseishi

lordkrall88 cursedseishi 
Sorry for the bit of late response here, but what…? Seriously what? Considering I have EVERY hero in GW1, they didn’t sell any heroes. The closest to that were Olias I believe, and only because he required the other expansions to unlock.
A bummer for those 3-Necro hero builds, maybe, but far from important. Especially after they patched and made a certain Ritualist Hero EXTREMELY flexible, by allowing him to switch to any class whatsoever.
And skill unlocks? Yes, for PvP. And no, they weren’t unobtainable through anything but the cash shop. Again, I unlocked ALL of them, and not one was bought. You buy skill packs to unlock the skills instantly for PvP, but you can still buy them in-game as well.
Sorry, but you’re dead wrong mate.

RicharddeLeonIII
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RicharddeLeonIII

wjowski SoMuchMass Well, not having the money or the will to spend it precludes you from playing the game, hence its a barrier to even try (enter).  The statement does apply.  Even if a game offers a trial period like 10 days or so, a lot of people wont sub or buy items from the cash shop until they have spent a lot of time in a game or made some long term friends.  The trick to getting a person to pay real money (either through a sub or cash shop purchase) is making them feel invested in the game.  Unfortunately for a lot of people, that can be much longer than a typical trial period can give.  In my case, for a fresh mmo it takes maybe a full month before I feel invested on it on some level, in some cases I wait a year of progress before I actually sub or buy.

Robert80
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Robert80

I think B2P can provide a revenue source which allows a little less shady F2P practice coming out.  Whether it can succeed at that for the long term has yet to be shown.  This is where I really expect B2P to go, although how much it mitigates the worst portions of F2P is another question for the future.

Lethality
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Lethality

wjowski SoMuchMass Wish I could like this 50 times.

syberghost
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syberghost

wjowski syberghost I’ve spent thousands in F2P games. I have Founder’s packs for Neverwinter and Landmark, among others. I have a lifetime sub in STO, DCUO (hence DGC All Access), and TSW, and I’ve spent hundreds on top of those in those games. My current unspent Daybreak Cash total is over $200 worth, and very little of that is from stipends. I have a non-zero SWTOR balance as well. My balance in ESO comes from purchasing the digital Imperial Edition. Your assumption of motive is incorrect.

I’m talking to you about why F2P makes more money for a developer than B2P or P2P, and why B2P provides a developer and user experience more comparable to F2P than to P2P. These opinions are based on industry statistics and industry consensus, not my personal preference.

My personal preference is for F2P, but not because I’m a cheap freep; I am, by any MMO shop’s standards, a whale. I am absolutely in favor of spending money in a game I play, but I will not rent access to my characters, only purchase it.

I prefer B2P to P2P, but most B2P games are effectively just charging a sub differently, and that’s why they ultimately produce less income than F2P. Less income means less development, for reasons that should be obvious. Less development means less fun. I like fun, and I’m willing, even eager, to spend on fun.

I average more than the North American ARPPU average of $31/month in F2P titles.

What I want is to receive value for my money when I pony it up; not rent access to something which I’ll later lose. I don’t tend to spend much on consumables, I spend lots on content and pretties. Content’s a dangerous game, though, because that’s when B2P becomes just a disguised sub.

wjowski
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wjowski

syberghost wjowski 
If you want to play a game you pony up the money to buy it.  Just like with everything else in the world.  All your blathering nonsense is just you trying to rationalize wanting to take something without having to pay for it.