LEGO Minifigures Online is switching from F2P to B2P this summer

    
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Nothing but sad things to say.

Funcom has announced that its LEGO Minifigures Online is launching “with full cross-platform play this summer.” Wait a minute, didn’t this game already launch with a free-to-play model in October of 2014? Well, yes. Yes it did. But now it’s launching “in an all-new form” as a buy-to-play title on PC, Mac, Linux, and “select” iOS and Android tablets.

“No doubt free-to-play can be a great offering, but it is not necessarily the best option for any game,” explains Funcom CEO Rui Casais via press release. “The model in itself can be challenging with a young audience, and we also saw that it had a detrimental effect on gameplay and the kids’ enjoyment of the game. As a result, we are taking the necessary steps needed to make sure we unlock the full potential of LEGO Minifigures Online and make it an enjoyable experience for LEGO fans of all ages.”

Funcom has published an FAQ that addresses various business model questions. If you’re wondering, pre-existing F2P players can continue to play as long as they purchase the game. Their progress will be saved as long as they log in with the same LEGO ID.

Source: Funcom announcement, FAQ
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MewmewGirl
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MewmewGirl

The game was “Free to Play” but also with an optional subscription membership to get access to everything.  I understand they’re giving the game away to people who spent any money, but I wonder if they’re doing anything extra for the people who bought Lifetime Memberships…

Pandalulz
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Pandalulz

SpaceOdyssey Pandalulz Lol, I missed that announcement.  Did they Blizzard, did they really?

SpaceOdyssey
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SpaceOdyssey

Pandalulz ““We recognize that many players have expressed an interest in microtransactions being added to Diablo III.” -Blizzard 
in other words ,get extra box price first then open cash shops again and blame players on top of that.

ZenDadaist
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ZenDadaist

I hope B2P works out for lego the way it did for TSW (i.e. very well). I hope Lego makes plenty of money. That way maybe, juuust maybe, TSW and AO can stop having their money sucked away for it and actually get some re-investment. The games deserve more money so they can hire more people and get more done and out there. Or at least, to stop having more and more people taken away to put on Lego and other projects…

Actintous
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Actintous

My kids had a go at these (during the end of the beta I think).

Really wasn’t that fun, and having the dungeons locked behind paywall was the end I think. The also didn’t have the difficulty right.

All the TT lego games are so well made and so much fun that any other lego game is going to struggle to compete.

Pandalulz
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Pandalulz

Heh. Fun announcement following the afternoon poll. I’d like to revise my answer to say that I especially approve of B2P if it follows the Diablo 3 model.

mbbrazen
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mbbrazen

My test for these types of things is: Did the grand kid like it? And he loved playing although we decided he wasn’t quite old enough. I think the b2p option will be much better rather than having to cough up money for health potions and gated content.

Dystopiq
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Dystopiq

F2P might not be a good idea for a kids game. Anyone can get in and start being weird and trollish.

squidgod2000
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squidgod2000

Gotta get some of that hype cash!

JohnD212
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JohnD212

I approve of this decision. Anyone who trumpets F2P as the only way to play a game never realizes how much they actually end up spending. The only reason I won’t play more mobile games is I hate being asked to give my credit card for every small thing. Let me pay up front for a large chunk of content and let me enjoy it. I’ll buy expansions etc. but to get the game for free and constantly having to make decisions about buying each little piece…not fun. Good decision on their part and good way to pay attention to  your audience.