Das Tal demos skill-based combat and posts Kickstarter FAQ

    
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It's like overhead WildStar.

What does skill-based combat mean to you? We can’t tell you that, but we can tell you what it means to the makers of Das Tal, who posted a video detailing exactly how the game’s combat is meant to work. It’s all about movement, targeting, world awareness, and smart play. Yes, it’s dodging a bunch of AoE displays, but it’s a bit more than just that.

The developers have also posted a lengthy update to the game’s nascent Kickstarter campaign, explaining elements like the game’s similarity to Crowfall and the nature of launching another PvP sandbox title. You can check out the video just below to see how all of this fighting will play out.

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PaganRites
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PaganRites

EmissaryWells PaganRites I recently backed Das Tal at Vanguard.  I should have known that, but I just haven’t had the chance to really dig into the game!  Good to hear and look forward to getting some time in this weekend!

EmissaryWells
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EmissaryWells

PaganRites Hey mate! We currently have the first stages of our ‘settlement’ system in place, where players can use resources they have looted to claim a settlement area. Think of it kind of like building a town center in your typical RTS game. Once they have claimed the center, they can use more resources to construct buildings (currently 3 main buildings – Dojo: For skill training and upgrades, Workshop: For crafting weapons and armor, Storage: For storage funnily enough). Players can also then use resources to construct walls around this area.
Also worth mentioning that we added a neutral settlement with our new game world, where all players, regardless of the clan they belong to or whether they have their own settlement, can train/craft. There is no safe storage in the neutral settlement currently and the training/crafting offered is only to mid level skills/abilities to ensure there is still incentive to build a private settlement.

PaganRites
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PaganRites

I’m rooting for these guys. Hope they get the funding to complete their game. Would like to see more MMO elements like housing or forts added.

Zoel
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Zoel

Reminds me of subspace, blast from the past.

schlag sweetleaf
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schlag sweetleaf

so brown……so very brown

AvatarOP
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AvatarOP

Polyanna

*look around

*look at Polyanna

*look at the definition of MOBA

*look around…

Polyanna
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Polyanna

Looks like an open-world MOBA.

Modrain
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Modrain

The combat system looks interesting, and neither too fast nor too slow. I’d have liked to see more melee combat, especially because it looks like they’re already relying on gap closers. Many MOBAs do this, and it tends to flatten the gameplay of melee fighters.

Probably a spectator side effect, but the line of sight with appearance/disappearance of landscape and characters lost me at some points.

bearmans
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bearmans

I… have to admit that I did not think of this as a 50 dollar game, let alone a 50 euro one. The fact that the game is that expensive, even on kickstarter, caught me way off guard. It’s why I haven’t kicked em and probably won’t.
It’s a pity, because I do want the game to get made as it wants to be, but, well, I’m a pretty frugal consumer when it comes to “products” of this nature…

AvatarOP
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AvatarOP

omedon666 well, seen like that. yeah. but thats distorting the words and using skill as an in-game term instead of as a human prowess.
but yeah! i can’t deny it.