Saga of Lucimia posts character creation video on Twitch

    
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Yeah, there's no version of this that ends well.

The Saga of Lucimia promises to be a sandbox MMO with absolutely no solo content. None whatsoever. And it’s aiming to accomplish this with an IndieGoGo campaign priced at $5000, which seems a little bit light. But you don’t have to take our word for it; you can read up a full description of the project on the campaign page. There are 12 days left on the campaign as of this writing, for the record.

If you’re intrigued and want to see more, the development team has posted a 15-minute long video showing off character creation as it stands in the game. This is the first real footage we’ve seen of the game as it stands in development. Jump on down below if that sounds like the sort of thing you want to see, maybe even as your deciding factor.

Source: Twitch; thanks to Celestial for the tip!
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PompousPeasant
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PompousPeasant

Need more of this.  The group element of mmo’s is gone these days.

Werewolf Finds Dragon
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Werewolf Finds Dragon

Hm. This may actually be just niche enough to succeed, providing they budget right. This one certainly isn’t for me. Ha, no. Still, their boldness is amusing and worthy of respect.

Good luck to them.

PaganRites
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PaganRites

Tim Anderson, the guy pitching the game in the video, is an interesting guy. I used to talk to him quite a bit when Brad McQuaid was trying to get Pantheon funded. He is very eloquent, and knows MMOs. I ‘think’ he also is after that feeling classic EQ gave many people. I had no idea he was involved in game development.  I just thought he was a fan.
I’m going to have to seriously consider backing this. One, because I think Tim wouldn’t be doing this if he didn’t think he couldn’t pull it off. Two, because I liked his ideas from the Pantheon days. Tim thinks outside the box.  He is not held back by perceived boundaries.  I’d love to see what he can create if given the opportunity.
Interesting. Very interesting.

Amsai
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Amsai

Completely understand but that would be the exact reason I would want to play it. FFXI was an obsession for me for about 10 years.

No More Tears
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No More Tears
No More Tears
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No More Tears

Craywulf  Using Ultima Online as an example, it was a classless game, but still offered pre-made “builds” that fit into familiar archetypes. They were completely optional of course, and you could change your skills later if you wanted. It sounds like Lucimia’s pre-builts offer small perks like getting access to advanced skills earlier, but they also mention that you can learn them normally in game too. So if this is a truly classless game, I could create a cleric-like set of skills, then pick up archery and animal husbandry too, just for the hell of it. In contrast, if I make a Smuggler in SWTOR, I can’t ever stop being a Smuggler unless I make a new character
As for levels, a “level-less” game is typically talking about the more traditional RPG character leveling, where upon gaining a level you just generally get stronger — HP, MP, stats, etc. These kinds of games tend to have a lot of level-based restrictions, like needing a minimum level to equip an item, cast a spell, enter a location, and so on. I suppose you could argue that it’s swapping one type of leveling for another, but I think the individual skill leveling tends to make things a little more organic and interesting, especially if it’s something like UO where you naturally “level” skills just by using them.

salidar
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salidar

Even people that want all PvE content to be group based or larger, don’t want to require someone to hold their hand while they do non-combat stuff.

Khalith
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Khalith

Reminds me way too much of FFXI with the no solo thing, definitely going to pass.

Modrain
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Modrain

I was a bit surprised by the small $5000 campaign, but considering they’re only going to use this for Unity assets and early server hosting, it sounds quite viable. I’m curious to see what the game will become.

Amsai
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Amsai

What can I say Im a sucker for anyone doing something different. So like SotA, Pathfinder, and Pantheon im also sending money to these guys as well.
The website and indiegogo get across their vision pretty well. But they have forums and a Reddit that explain some things in more detail. Like what you can do solo and examples of skills and different approaches to combat and “classes”. Like a mage or fighter based monk etc.