NCsoft hopes its AI tech will lead to less predictable game environments

    
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Ex Machina

NCsoft is spending time and money on artificial intelligence, according to a report in the Korea IT Times. “Controlling games [in a] mobile environment is becoming more complicated and difficult. If artificial intelligence is applied to games, it will bring bigger fun to users,” said CFO Yoon Jae-soo in a recent conference call.

The company plans to use its AI technology to create unpredictable game environments, with the first such titles likely arriving in 2016.

Source: Korea IT Times; thanks Sally!
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Dookii
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Dookii

Fenryr Technohic Eve-online does have it on the sleepers NPC’s.

grimjakk
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grimjakk

Technohic Fenryr  That’s kinda the point tho’… cheap filler content is cheap filler content BECAUSE it’s static and repetitive.  Given a sophisticated enough AI, content becomes more dynamic, even if you’re just “kill 10 rats” cleaning up a bunch of mobs in a forest somewhere. 

That’s the element that most intrigued me about EQNext.

melissamcdon
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melissamcdon

Carthoris I know there is a finite number, but you’re suggesting Chess games are always the same?   They vary wildly depending on whom you’re playing with – that’s the point of this kind of A.I., to bring in the random factor you get when you play against another human.

Carthoris
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Carthoris

It’s not a common attitude, but I prefer mostly static environments and encounters. You don’t change the rules or the board each time you play chess, you keep almost everything the same and let the options available play out. Why do people want everything to be totally random and different all the time? Sounds exhausting to keep up with, and moreover *not fun*. Aren’t games supposed to be fun?

Technohic
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Technohic

Fenryr Technohic Not really. Think most I have played have been static and scripted.  Maybe my biggest disappointment with ESO (Even though I still like the game) is that the mobs are always just sitting there.  If they took one thing from Syrim, it should have been some wandering mobs that interacted with the environment ala Skyrim.

So on that, I don’t have anything against MMO makers adding AI as it is quite welcome; actually.  I just fear they will use it to further justify MMO developers favorite  cheep filler content they like to use in grinding and RNG loot.

Technohic
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Technohic

Not really. Think most I have played have been static and scripted.  Maybe my biggest disappointment with ESO (Even though I still like the game) is that the mobs are always just sitting there.  If they took one thing from Syrim, it should have been some wandering mobs that interacted with the environment ala Skyrim.

So on that, I don’t have anything against MMO makers adding AI as it is quite welcome; actually.  I just fear they will use it to further justify MMO developers favorite  cheep filler content they like to use in grinding and RNG loot.

Fenryr
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Fenryr

Technohic  Does MMO mobs have an AI? Normal mobs just run at you and hit you. Boss fights are scripted.

Technohic
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Technohic

NCSoft: “Hey guys, its not that people don’t like endlessly grinding.  Its just too predictable so if we invest in AI, we can give them endless grinds for content and they will love it because AIs will so some crazy shiz.”

flatline4400
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flatline4400

No More Tears Baemir Yeah, it was pretty good.  Apparently there are some different endings that might turn up some day, I didnt much like the one we got.

Rohirrim
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Rohirrim

When I hear NCSoft I think of someone that have gold in their hands and being able to turned them into shit. They ve been able to create the most beautiful characters and awesome combat systems for many years now but their games were shit and full of gang gang gang and grind grind grind…I don’t know  what a good AI can make any good for their games except if the step back and let the AI make the games.