Eternal Crusade lays out its plan for open world conflict

    
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Just because Warhammer 40,000: Eternal Crusade will be primarily a PvP title doesn’t mean that it’s going to section itself off in tiny little instances. On the contrary, Behaviour Interactive recorded a livestream recently in which the team discussed how it will create an open world over which players can fight and conquer.

The main landmass in Eternal Crusade will be a 16-square kilometer continent divided up into well over a hundred contestable areas. The game will create dynamically generated battles when players move into a zone based on how many participants are involved. By defeating two small outposts, a faction can then assault a stronghold, and if that’s conquered, then the winning side claims domination over that region.

For the full details of this system and more from the devs’ own lips, you can watch the team’s latest livestream after the jump.

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ArchDevi
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ArchDevi

No, they claimed it would start as one during the beta tests, but being full opennworld at release.
What they threw away was the idea of a single worldwide megaserver, because the logistics of so many people at the same time coupled with the horrible latency problems made it unfeasible. Hence, regional servers

solipsis
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solipsis

Blackomen I want clarification on this myself.

Blackomen
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Blackomen

Wait a second, weren’t these the developers that just went on record claiming the game was no-longer open world and that it would become a borderline lobby shooter?

The hell is going on?

PurpleCopper
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PurpleCopper

I feel like this game is gonna either go bankrupt or get canned before going gold or become a lobby shooter like Dust.

Karl_Hungus
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Karl_Hungus

Can’t… effin… wait!

_Ariel_
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_Ariel_

If this game has any legal RMT whatsoever like archeage I won’t play it.

alexjwillis
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alexjwillis

“a 16-square kilometer continent”
I know what this means in context of the game, but I still find it funny.