Tree of Savior’s director talks auto attack, mouse controls, and more

    
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Tree of Savior

Tree of Savior project director Kim Seyong has published a Q&A about the game’s second closed beta testing phase. He covers a fair bit of ground including the development of mouse controls, auto attack canceling, and player perceptions regarding useless skills.

“We’d like to focus more on the mechanic of the skill rather than only numbers,” he wrote. “I know a lot of people complain about how auto attacking is overused even at max level. Well, we have no intention of changing that. Also, some skills will not be used as frequently as other skills, but they will be more useful than others when used at correct situations.”

Tree of Savior will also get a third closed beta testing phase, with possible international and focus group testing as well as lots of “new content and changes.”

Source: Dev blog; thanks Sydaris!
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q945
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q945

ntellect q945 Ahh… like ye olde tabletop D&D mainly had basic attacks (roll to hit…. next round… roll to hit) before it went all crazy with Feats and stuff in 4th ed.

ntellect
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ntellect

Wow.  This is looking like the game that was made for me.  Art style. Look. Feel.  Hitting all my marks.  An actual stat-based, tab-target, recent role playing game that doesn’t have twitchy action combat that has an actual skill tree that I have to think about.  Grinding mobs and gaining XP to advance my character down a path I see fit not maimed by forced PvP.

What will put it over the top is a world worth exploring for treasure and items, dungeon content, (eventual) housing, and epic quest lines.

This is so close that I don’t believe I will ever play it.  Here’s hoping for the best.

Vexia
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Vexia

wolfyseyes Personally, I hope it plays like old top-down RPGs and possibly that controller support is a viable playstyle as well. I’d be quite happy. But then again, if you’re going to have a lot of situational skills per class, it may be better to go ahead and use the keyboard and mouse. :(

Celestia
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Celestia

Thanks for the info, Bitrip.

Bitrip
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Bitrip

Celestia It’s made by the people who made Ragnarok Online, therefore making it the spiritual successor. That in itself is enough to get the hype train rolling. RO was a revolutionary MMORPG that people still play to this day.

wolfyseyes
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wolfyseyes

It doesn’t seem like combat is a stressful malange of dodging, rolling, moving and other “action combat” tropes, which means that possibly one could have time to consider their actions a bit.
Whether this translates to interesting tactics or boring-ass fights, of course, remains to be seen.

ntellect
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ntellect

q945
Auto attack was a thing back when MMORPGs were actually RPGs meaning they were based more on stats than action.  The idea of auto attack was a sustained amount of damage that you would enhance by throwing in special skills.  It wasn’t an insane amount of damage and you couldnt kill a high level mob from it alone.  But again, that was back in the days when you have 3-4 hotbars of skills and had to decide what to use in what situation.  

Part of the reason why I am liking ToS

dewdodu
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dewdodu

I am so hype for this game, hear so far the with the beta the game isn’t too great way too much on rails instance questing. Then again, its really early beta they are really trying a lot of new stuff, and seem responsive to feedback. I have faith in the team I have bad betas likes PoE or Marvel Heroes that ended up pretty stellar game hoping ToS will be the same.

Celestia
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Celestia

I’m genuinely interested in what drives the buzz and popularity around this game. Is it the art style? I hadn’t heard about it until seeing it here on MOP.

sdyaris
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sdyaris

You got my name wrong..