Albion Online’s latest feature video focuses on farming

    
24

If farming is your thing, then Albion Online may be your game. Sandbox Interactive has released a new video highlighting the feature and explaining its integral nature to the game. Even if you have no interest in conquering the world or participating in PvP, you can have a vital role. Robyn Henkys, the lead game designer, said, “The purpose behind farming in Albion is that it drives the economy. Everything in Albion depends on farming.” Everyone will need food, and players will gather at markets to buy and sell seeds, food, and even mounts.

Farms can be built on personal player islands or even in spots around the world. As farmers advance in skills from growing food and/or raising livestock and mounts, they will unlock buildings that will help in their endeavors, like mills, a butcher, and a cook. See it all in the video below.

Source: YouTube
newest oldest most liked
Subscribe to:
Ceois
Guest
Ceois

If only they had more PVE. I know many people want PVP but why cannot we have both? :)

I mean how hardcore can it be when you play on a tablet when coming from work on the train?

My opinion is this PVP only thing is a missed opportunity since they would have gotten a far larger crowd with a more combined approach.

Robert80
Guest
Robert80

Yes, farming has not been done well by most games out there.  This was your solution?  It looks like a shallow grindfest without anything really all that new… just insert the mechanics that have been done to death with time based plants/animals, and feeding, and claim it as an awesome thing.
Just my opinion, but this farming system has nowhere near the innovation or draw that would be required to make it worth getting really excited over.  There’s far better ideas out there, including things like crop rotations, weather effects, fertilization, breeding, variable harvests and qualities based upon those, and probably more I haven’t seen.  This just does not inspire.

Celestia
Guest
Celestia

So it only has click to move like Diablo.  Enthusiasm dropping.

TierlessTime
Guest
TierlessTime

Gavaevodata @http://www.livefyre.com/profile/74856218/ @http://www.livefyre.com/profile/72396474/ I like the “better farms” being in a more dangerous zone. I dont disagree that making farms red hot for PVP is a bad idea because it compromises retention but I think in 2015 more can be done than “here is your safe zone”. Flag systems, TEF systems, loot % adjustments, and even PVP timers are just a few off the top of my head. You can make farms pretty safe or even mostly safe but the island concept is a poor solution, one that takes away from the living game world and PVP rather than adds to it. It feels more tacked on to appease PVErs and as that I feel like AO is sort of losing it’s focus on what can make it great. Not full on PVP, but a world full of varrying degrees of PVP each with their own risks and rewards.

sdyaris
Guest
sdyaris

Are there any other serious upcomig tablet mmos coming out?

Arktouros
Guest
Arktouros

En_grosse The entire purpose of the game is the territory conquering system which is almost exclusively in Red Zones with a little bit of it still very much in Yellow Zones as well.  None of that has changed.  Even if you grow everything in a safe NPC town you’re still going to have to haul hundreds of food or food materials into unprotected territories to feed those territories.
If you go all or nothing you end up with titles like Darkfall which had a surge of population to start with and each player burned in the system just reduces the over all game experience.  MMOs are fundamentally about the “massive” part and if you don’t properly design a system to cultivate and grow population you’re going to burn through it fast and be left with a very empty and very dead game on your hands.  It’s very smart of them to come up with systems that ease players into the more hardcore elements of game play (territory control, item loss, etc) so when it happens players don’t simply quit in frustration.

Gavaevodata
Guest
Gavaevodata

TierlessTime There’s heavy restrictions on islands. That and its way more expensive to keep buildings up on islands rather than owned land.

Cromica1
Guest
Cromica1

This game looks extremely entertaining every time I see it, then I remember that it is full loot pvp and lose any desire to play it at all.

arktourosx
Guest
arktourosx

Mister Tuggles If I’m not mistaken they’re aiming for release end of year.  Summer Alpha and then another Beta followed by release.

arktourosx
Guest
arktourosx

TierlessTime Player Islands only have 3 farm lands on it so it’s very limited.  More over the NPC towns are generally far away and if your claimed territory is out in the middle of a bunch of red zones you’d have to escort the food out of that safe area and could be hit along the way to feed your conquered towns.
What there is, instead, is conquerable farm towns that are 8 farm plots in a circle out in the wild.  These can be attacked and taken over.  This is what most larger groups use to farm because they can do this, haul the food on over to their nearby town and then simply cook and feed it there.
When we owned a dungeon last Alpha I had many harrowing runs trying to avoid PKs in yellow zones while carrying around 10000-20000 silver worth of food (worth at least 3-4x that much on the AH) from a town so there’s some serious advantages to owning territory out in the wild.