Greed Monger officially calls it quits

    
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After staff defections and general developer drama earlier this year, there really wasn’t much hope for the future of Greed Monger. Now there is no hope whatsoever, as the team has run out of funds and is unable to even get a smaller title out the door to backers.

Programmer James Proctor delivered the bad news to the community: “With no means of funding and Jason [Appleton] refusing to take GM back from us, we are forced to admit defeat and close GM down […] I’m sorry things have had to end this way and will do everything in our power to make things right in the future.”

Greed Monger raised over $100,000 in crowdfunding in 2012, promising that it would create “a crafting-focused sandbox MMORPG.”

Source: Official forums. Thanks to EponyxDamor and Leilonii for the tip!
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Kaloth
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Kaloth

You know, I was almost about $500 in the hole for this game. I had the pledge made and all, but backed out a couple days before the KS run finished up.
I was super keen on playing this, as it promised to be something I could see myself investing most of my game time into. So why back out? On the advice of a friend, I did a little research on the lead guy, Jason. Turns out he didn’t have a good track record with … well … anything. So pledge cancelled. I still had hopes it would come to fruition, but it would be money I spent after the game was released, not before.
Right now, I’m sitting here being all smug and happy that I put 10 minutes to do a google search into this guy before 100% committing my money to the project.
That said, I’m sad the project never worked out, as it was promising, and I’m also sad that so many folks have lost their money and will never get anything in return for it.

Kililin
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Kililin

I dont get why people call KS an investment, its a donation not an investment.
Whats more, with most gaming projects you are donating to profit oriented business companies, i would expect something more than a sticker for providing company funds. The receiving companies dont even have to publish business reports etc. but would have to do this with every other investment strategy.

Jacra
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Jacra

eLdritchMD No, it wasn’t, Wurm had Notch and his guys and they aimed for non-animated single male avatar, no equipment shown. I’ve seen Wurm start and grow, that was completely different.

Jacra
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Jacra

Zariarn The problem is that Kickstarter neither asks nor controls what the money is spent on and thus what “assets” would be (a new car could be if it is bought by the Kickstarter fund …).
It says projects have to refund if they don’t follow through but Kickstarter does not enforce that. So basically Kickstarter reaps in all the money but does no due diligence to keep track or enforce them.

Jacra
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Jacra

Jaed Anyone pouring money into a project of people with zero shipped titles under their belt is … more than gambling (clearing throat). That wasn’t new back in 2012 even or in 2005 or whatever. And MMO’s are worse than offline games by far in terms of complexity/difficulty.

JesLyck
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JesLyck

TehAcidBaron JesLyck  I am very aware of this, in this case I dont believe. There has been a ever been, a chance to get a product. Many use the analogy gambling in this case, it is one of those street phony games.

Thewigit
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Thewigit

Dear Greed Monger Community Members,
I am the community manager for Utherous.  I wanted to reach out to the supporters on the forums here to offer you a consolation for your dedication to the Greed Monger project that was recently canceled.
Since its Kickstarter, several members of our development team have supported and followed Greed Monger. As an indie team, there are always doubts about direction and demand for your product, however, seeing Greed Monger’s early success and community growth served as an inspiration for us as we were going through early development.
Having worked on many games, several of our developers know the pitfalls that come with game creation.  While Greed Monger’s current situation is more common than you would think, Kickstarter and crowdfunding are causing fans to be more directly affected. After several discussions, our team has decided to extend an olive branch to the Greed Monger backers in light of their recent announcement to cancel the project.  We would like to help those individuals who have supported indies in our genre, and to mitigate the disappointment they may be feeling right now.
We have 100 alpha invites we can extend to the Greed Monger community right now.  These invites will get you in early on the dev cycle for Utherous, as well as a full copy of the game upon release (which will include the first month of subscription). We are considering extending some kind of offer to any community members in excess of the aforementioned 100, but cannot commit until we can accurately gauge the interest level.  Apologies for the vagueness here, but we will try to do something for anyone posting http://utherous.com/forums/topic/greedmonger-give-away/after 100 person cutoff.
Our hope is that our donation of these keys will inspire other indie teams in this space to also reach out and support the fans and for the fans to continue to support us indie developers.  Ultimately, we are making games for you and the relationship between devs and backers needs to remain strong for this segment of the industry to survive. While we obviously can’t prevent future projects’ cancellations, we will do everything in our power to let you know that we appreciate your support.
Follow the instructions http://utherous.com/forums/topic/greedmonger-give-away/.
Best Wishes and Happy Gaming,
Snowpelt
Utherous Community Manager

carson63000
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carson63000

Edany (AmberACurtis) carson63000 I thought that was the good news? Ba-dum-TISH!

AlanSpurlock
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AlanSpurlock

talast They can not release the sauce.. because they did not actually create the mmorpg code. That was done by a framework that is made for Unity. You can google it… but I don’t want to plainly say the name. We want to distance ourselves from this guy as much as we can.

toomanywowclones
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toomanywowclones

Armsbend Jaed Well look at his works:
http://en.wikipedia.org/wiki/Koji_Igarashi
You know you are going to get a game and whatever perks you want. I don’t see any issues here. Why should he have to come out of the pocket to make a game when there are people who would like to pre-order or get unique backer perks.