The Daily Grind: Are you excited for Guild Wars 2: Heart of Thorns?

    
159

I have no doubt that Guild Wars 2: Heart of Thorns is going to be big, both for the studio and its playerbase. It’s looking to add zones, new forms of progression, a new class, specializations for existing classes, and all other manner of goodies. Right now, it’s one of the hottest beta tickets in town.

And yet the more I hear about it, the less excited I’ve become. I used to enjoy Guild Wars 2 on a daily basis but for a variety of reasons have fallen out of love with it. I assumed that the expansion would rev my interest back up, but so far none of the features is really a “must play” to me. Plus, hearing that we’ll have even more platforming with the jungle zones is a real mood killer.

Are you excited or lukewarm over Guild Wars 2: Heart of Thorns? For those of you prepping for it, what are your goals before it launches?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
newest oldest most liked
Subscribe to:
TheZebes
Guest
TheZebes

goettel TheZebes My feeling is that people are familiar with the rule model of the trinity and enjoy the familiarity of the encounters. I’m not attached to that sort of rule set encounter. (It tends to be: pull, aggro, dps, heal, dance around in next phase, burn phase, dance phase, etc.) 

As opposed to GW2’s encounter, wh ich is pull to tight spot or corner, stack might, burn, use blinds/refelcts, whatever for big attacks, go back to burn. 

In reality, both approaches rely on group play, but in different ways. There’s also no reason to judge team play and the PVE of GW2 solely on dungeons. There’s nothing about the game that says its PVE is entirely tuned around dungeons as it is in other MMOs. (High Level gear sets in other MMOs are based around dungeon roles. High level gear in GW2 is open up to any stat or approach.) We could look at open world play just as easily as dungeon play. 

I play solo but also with groups. Guild-based WvWvW is very organized around team play.The tools are all there. One issue is that the monster encounters don’t often push the player to fully use what the combat offers. I believe that they’re working on this. Monster design and encounters had some marked differences in the HoT beta.

TheZebes
Guest
TheZebes

Nreff TheZebes You don’t really have time to do that in the beta. I managed to unlock the first part of gliding and the first part of mushrooms. That took all three betas. I couldn’t really get into the other parts. 

I will say this: I found a cave with wind chimes and mushrooms inside. There were speed boost mushrooms inside the cave, practically all over. There was a wall of mushrooms that I couldn’t quite jump up to the top of with my regular jumping. I have a theory that if you take all the speed boost mushrooms and run through the wind chimes that you’ll “blow” the chimes and trigger something. Next beta I might try it, but it takes 3 levels of mushroom mastery to get to that point. I don’t know if I can get the mastery that high within a beta.

There was also stuff in the Hylek town I could not interact with, but showed as interactable with numerical names. I wonder if those unlock with lore mastery or if they were just locked out for the beta.

KirkSteadman
Guest
KirkSteadman

wild_abyss Loyheta Tengu would be an instant reroll for me. Such a cool looking race and spears and pole arms would be so awesome.

KirkSteadman
Guest
KirkSteadman

goettel TheZebes I fondly remember being in a guild and running explorable dungeons and fractals right before everyone started going full zerker and stacking. Fun times for sure.

KirkSteadman
Guest
KirkSteadman

I am pretty excited, hopefully the new class and specializations will help fix some of the problems I have with dungeons.

goettel
Guest
goettel

TheZebes I played since launch and was close to level capping my fourth toon, running dungeons with my little guild. I know the combat was set up as you describe, and in practice found it a wholly unsatisfactory alternative to the trinity, as did my buddies who joined up. And like I said, for whatever that’s worth, the only people I know who I drew in who are still playing just play solo, doing dailies and trains, because they e.g. don’t like the dungeons at all, because the group play doesn’t click with them either. To each his own, I hope it will do well for a long time to come.

Xafron
Guest
Xafron

MatthewRiddle Peregrine_Falcon The problem is they’re not releasing a lot of information people actually want to hear about.  They’ve been releasing the interesting stuff at a snail’s pace for the most part, and filling in the gaps with a lot of meh.

However yes, it was nice that they had 3 weeks in a row showing specializations.

Xafron
Guest
Xafron

Werewolf Finds Dragon As disappointing as I often find the lore in GW2 (or rather, the lack of lore when compared to the first game) and the story, it’s a bit dramatic to act as if messing with some Charr/Asura lore, and having to deal with Trahearne, somehow ruins the entire game.  And although I know you’re going to hate this, you can pretty much justify all of the racial changes with “250 years have passed since the first game, and a lot has happened and changed since then.”

Also I’d like to point out that over time, they’ve become better at writing a fairly interesting story.  Season 2 was much better than pretty much all of season 1 (story, quality, polish) and the main storyline too.

Xafron
Guest
Xafron

evolv_monbly People played it to death at release.  Some rushing to 80 in like a week.  Sucks most of the fun out of it.  

Having a different frame of mind can help.  So can being in a great guild, gives a reason to keep playing.

Xafron
Guest
Xafron

Kurogane335 Nyres imayb1 Wandris The problem with waiting until all 3 out is…

1.  There’s a good chance we’ll miss out on stuff that might not happen again.

2.  I want to get in there and explore with my close guild friends when it’s all new and fresh.

But I totally understand why waiting sounds better…

Also Nyres, the no trinity thing works well for GW2 fans, it’s why many play it.  Being able to largely depend on yourself is really fun.  It’s not something they’re “trying to force” on us, it’s not a big surprise to everyone, it’s been an integral part of the game since day 1 and it isn’t going anywhere.  The fact that that argument/complaint continues to pop up so much blows my mind.  

As for no leveling, there’s not much reason to add leveling.  What reasons are there to add levels in MMOs?  New tiers of gear, more skills?  They don’t want new tiers of gear, the ones we have are more than enough to have to keep up with, and it means we can focus more on making our characters look awesome.  Which is another reason so many people love the game.  As for new skills, we’re getting that in the form of specializations, which we will continue to get more of over time.