Das Tal plans Kickstarter-exclusive preview, discusses server architecture

Brown town.

Are you seriously interested in server architecture? Can you not wait to find out how Das Tal is handling its backend for logging in? Because the people behind the game have already discussed it, but as development and the Kickstarter campaign rolls on it was something well worth revisiting. All the information you could hope to learn about how the game handles logging in and communicating with the client is all in one convenient location.

If you’re already backing the game, you can get in on a special preview today starting at 2:00 p.m. EDT. It should run for about four hours, so if you haven’t already done the prep work to get ready, we recommend you do so now.

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Teriya LoD
Teriya LoD

Das Tal May 31 Alpha PvP Video
This video showcases the intense PvP of Das Tal

I’m afraid that gameplay footage does not do this game
justice. To the casual observer the gameplay is skittish and extremely
fast-paced and, in a word, overwhelming. There is so much happening in every
frame that there’s no way to understand what’s going on and the video gets
tuned out and is unappreciated for the sheer amount of heart-pounding action
that the game entails. At least, that’s how I felt when I watched DT vids. Some
crucial aspects of the game that gets lost in the video are the amount of battlefield
awareness that is required at every moment and the critical precision of
A couple helpful tips when watching: try to follow my cursor
(you’ll be able to see where my focus lies and what I’m doing to help the
fight) and the big white circle that follows me is an AoE heal (I think
technically it’s an AoE HoT.. or a HOT AOE)
I’m excited for this new game on the horizon: full loot PvP
(you keep what you kill), skill-based combat (aiming is critical, friendly fire
is on, no “Tab-Targetting”), and changing worlds (At some point the
game is “Over,” the world resets and different rulesets can be

-Teriya LoD


Fun game. Sad I can’t make today’s test.


You are still missing the GankBox tag for this game……………….


I once read that the server/client infrastructure and programming are the hardest part of MMO development. I wonder if any devs could validate that.