Shroud of the Avatar sports a new player-run town in Release 18

    
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It's better than California.

The next time you’re playing Shroud of the Avatar, you should take the time go visit Vengeance. It’s actually just the name of the second player-run town, but it sounds as if it should be a badass thing from an action film made in 1987, right? Of course, the update was release on May 28th, so you may have already noticed that Vengeance is the first open-PvP town in the game, which makes its name seem just that much more appropriate.

The update also features a variety of other additions, including the usual new Grand Tour quest with a new hat as a reward. Players who have already finished exploring should still take a look at the most recent development dispatch, as it contains news on other features like the new five-story basements available in the game’s add-on shop. Check out all of the community news and the full patch notes in the usual spot.

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Just for the Record there are many player Run Towns in SOTA. This was a Player Owned Town that was added in this release.

Laz

cromahr
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cromahr

Rustybladez I know what you mean. I at first was quite fascinated by this, no doubt because I was such an avid Ultima- and UO-player and was eager to see what Richard was working on.
However, even though it’s in alpha and any criticism is answered with that fact (I wonder though – why does negative feedback get slapped away with “Its alpha or early access, not done”, while positive feedback is often just accepted. Maybe the things that dont work will be fixed, but who knows whether the things people like right now will stay in game? The gathering-changes they made a while ago made many things WORSE IMO, and I think a lot of SOTA-players disliked those changes too).
Also, for such a small game, for early access, I am kinda worried about the loading screens for even small zones and the amount of lag or FPS-issues I experienced in certain areas. Then again, I guess that is about optimizing the game later on, not sure.
Regarding levels – to me, it almost felt like they put in levels because somehow, MMOs apparently need levels. I dont even know what the cap is or whether there is one. All I knew is, I grinded on mobs, bought that augmented plate armor and was able to have several mobs on me without my health bar moving, and then kept grinding wolfs and skeletons, with no idea what for.
More talent points, sure, but levels, aquiring them etc, seemed somehow pointless. I know, its alpha pr early access etc, but after I was rather enthusiastic for a week or two in Feb, I eventually lost interest because I lost track of where the game actually was headed, it seemed all over the place, and the whole “this is early access, we are developing the game but hey, we have new items in our store you can buy FOR A LIMITED TIME, so GET THEM NOW. Oh yeah, you’ll most likely get a placeholder at first two, cuz we are selling this, but it’s not scripted yet” thing seemed fishy. I get that a game needs to keep getting funded, but it seemed that the cash shop and all the “limited time only” thing seemed to work so much better than the progress of actually getting the game somewhere.

Polyanna
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Polyanna

For some reason all information about this game is like water off a ducks back with me. Every time I read something new about it, I remember that I have forgotten everything I may have known, or thought I knew about it. It’s like if I look directly at it, it disappears.

How is the game at this point, and what state is it in?

Coolit
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Coolit

I’ve been playing SoTA for quite a while now and I can say without question if you want a game where the community is at its heart look no further, the community in this game is really second to none and that’s a breath of fresh air. The PvP/PVE/RP communities respect each other and several major PvP guilds actively take action against known PK’s in defence of other playstyles.
 
Vengeance looks great and is already setup for PvP tournaments, in fact there was a Gustball tournament there yesterday in the new shiny arena and I’m sure PvP events like this will only increase through time.
 
As people have already commented on the combat needs a lot of work, it’s not terribly slick currently but the devs are working hard on it and I’m sure they will get there.

reptarthedinosaur
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reptarthedinosaur

I’m really interested in this game but I can’t justify making the purchase yet.  It’s looking like it will be a great game though so I may jump in a little down the road.   Are there actual dungeons in game yet?   I try to watch people on twitch play it but the only ones I ever see are just standing around in a city.

Rustybladez
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Rustybladez

I play this game on and off… uhm how do I level again?  I played UO and  that was easier to sort out how to level than SoTA.  I don’t care what state the game is in as leveling is one of those foundation things of SoTA that should be pretty easy to get a grip on, but currently aside from one dungeon challenge and a few deer I’ve not found much to do.  

I’d be more worried about the contextual typing than combat turning people off.  At least make a menu driven chat dialog an option especially since some people won’t have time to sit around and memorize everything.  There is just too much stink with this game atm to honestly recommend.

borghive
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borghive

I have been playing this game for some time now it has some promise, but the combat is so awful. I think it is going to be a real turn off for a lot of players.