Massively Opinionated: How long will SWTOR remain relevant?

    
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Star Wars: The Old Republic has been a controversial game since its launch late in 2011. Many fans felt burned after that first rocky year. But here it is 2015, and the game is still going strong… for now.

In this week’s Massively Opinionated vidcast, our host Larry Everett invited three prominent members of the SWTOR community to debate just how well the game is doing and how long it will continue to be relevant. Joining Larry is Heather from Corellian Run Radio, Alexander Kostadinov aka Vulkk, and Redna from It’s a Trap! Podcast.

The rules for this debate are simple. The panelists are given four questions before the show. On the show, they present their arrangements, Larry awards a point per question based on what is presented, and the panelist with the most points at the end of the show wins the internet.

This week’s guest panelists are…

Heather
Twitter: Heather_PLS
Blog: Pretty Little Sith
Podcast: Corellian Run Radio

Vulkk
Twitter: Vulkk
YouTube: Vulkk SWTOR
Twitch: VulkkSWTOR

Redna
Twitter: R3dn4
Twitch: R3dn4
Podcast: It’s a Trap! Podcast

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PavSW
Guest
PavSW

Kass40 BhimaJenkins Kotor 2 had an amazing script and feeling. I loved it despite bugs and few unfinished stories. Kreia could be the sole reason why Kotor 2 tops Kotor 1. To me it was better than the first one which had lots of SW cliches but was still enjoyable. After installing the mod to Kotor 2 that restores the deleted content. Kotor 2 becomes far superior imo.

PavSW
Guest
PavSW

Peregrine_Falcon ArbsX How many times id you have to shoot rakghouls in Kotor or any other creature? This is how rpg games work. Even as a Witcher you need to hit a wolf with your sword several times. Don’t compare movies or real life with games.

srmalloy
Guest
srmalloy

Kass40 ArbsX Peregrine_Falcon Not really a failure of the game; it’s a massive rectocranial occlusion on the part of Bioware for not looking at the requirements for an MMO and picked a game engine designed for MMOs, rather than going with one intended for standalone games. And, unfortunately, jacking up the client and shoving a new game engine underneath isn’t a commercially viable operation — at least in Bioware’s assessment; it would be a huge code rework, although you’ll find lots.of people who would argue that the benefits to the game from doing that work would be worth the effort.

Belcross
Guest
Belcross

For me it was when I noticed it did not have day and night cycles on any of the planets. Picky, I know.

Kass40
Guest
Kass40

wild_abyss If that is the case, why are the forums screaming for more server mergers. Just how many servers are actually left since launch?

Kass40
Guest
Kass40

ArbsX Peregrine_Falcon The game engine is ToR’s biggest fail end of debate.

Scarecrowe
Guest
Scarecrowe

wild_abyss
I don’t think it was a failure. Just not the success they had expected. I don’t think the game retained any sort of “relevance” in my eyes for very long after launch. But I guess it might depend on how each person defines “relevant” and how their opinion factors that in.

Scarecrowe
Guest
Scarecrowe

It will remain relevant for approximately 60-90 days past launch.

megaperky
Guest
megaperky

Peregrine_Falcon Space_Ghostal Lethality wild_abyss It seems par for the course that companies over hype and over promise MMO’s these days. It says to me that they the so called triple AAA’s are very risky and expensive enterprises with plenty of established competitio. So player loyalty that you might have had in years gone by no longer exists.  A case in point is our local whl hockey team. It sells plenty of tickets each game and always sells out season tickets but rarely do people actually pay attention to the game it is more a meet and greet with your seat neighbours who have become good friends. We share news pictures and such of how our families and children are doing with the game being relegated to background noise.

People will always hate starwars I have plenty of magazines from the time of empire strike back release filled with people complaining how much it sucks and how it is lucas rubbing all our noses in the money he made from star wars.  Relevance is such a personal matter like your choice of music, nothing anyone can say will change what I like.  

The cycle of the modern mmo will be that a mmo’s peak launch population will be 10 times what it is 3 months after launch.  And it will shed up to 75% of its stable population(The ones who play it everyday) 3 or so months after launch.  The massive layoffs were not a panic reaction just what EA does to all its acquired companies it milks them for the ideas then its cannibalizes what remains to let the pieces linger if they can still made money limping along.

MesaSage
Guest
MesaSage

Estranged Hey, you are the one who made it all about the money. 
You haven’t played in weeks, but spend hours trying to convince others that your “relationship” is a healthy one.  Sounds pretty classic Stockholm to me.