Neverwinter’s Rise of Tiamat Xbox One trailer rawrs at you

    
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As announced earlier this week, Neverwinter’s Rise of Tiamat minispansion is gearing up for launch on the Xbox One sometime this month. The game’s fifth module is old hat to PC gamers, who have been playing this content since November of last year, but it’s gotta be a welcome freebie for folks playing the themepark MMO on console, and console players won’t even have to wait for the big raid the way PC gamers did.

We’ve got the new images and the trailer below.

Source: Neverwinter press release
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jason3077
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jason3077

Armsbend MorpayneRADIO Except that this generations consoles are on pace to sell better than last gen.  Not counting Wii U obviously.  I love playing an MMO on my big TV and my comfy couch.  I don’t even have to squint to read the text window like I do when I hook up my PC to my TV.

Alien Legion
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Alien Legion

The environment, the dragon’s graveyard vibe, seems like a great nod to the 80’s D&D cartoon.

Well played.

Armsbend
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Armsbend

MorpayneRADIO I think you are confusing the Wii, 360 and PS3 with this current generation – the one where no one is paying attention to consoles any more.

BKone
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BKone

MorpayneRADIO Walled garden means, you can’t play with PC player and/or other players with different consoles. Also approviing a patch could take months with the manufacturers.
That is walled garden.

MorpayneRADIO
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MorpayneRADIO

The console in most people’s homes are online. Im not sure how they’re walled gardens…patches would be the same as they are on desktops.

BKone
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BKone

MorpayneRADIO Problem is consoles are walled gardens. And MMOs are live products, eg they can get patches daily.
Anyway, main reason is, console players spend money easier.

MorpayneRADIO
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MorpayneRADIO

With all these mmos heading to console, it kinda makes you wonder how long it will stay a primarily PC genre. The console market has always been much more popular as a general rule, and given how powerful consoles are getting most current mmos would fit right in.
Control schemes would likely be the biggest obstacle, but this is easily dealt with if you design your mmo with the gamepad/voice communication in mind. We could very well be witnessing the early stages of a relationship between consoles and high quality mmos, with PC being handed its hat.
If I were handed millions of dollars and a few years to develop a great mmo, the PS5 and Xbox2 would be the most logical, profitable home to shoot for.

camelotcrusade
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camelotcrusade

Dear Tiamat:  I would recommend the following approach to getting rid of bothersome adventurers.