Shroud of the Avatar on mines and minigames

    
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This must have been some party.

Having the ability to move things in a game world usually leads to player inventiveness. It’s how Shroud of the Avatar community member Bambino invented Gustball, a game in which players try to use Gust to shove a player character designated as “the ball” across a field and into a goal. It also does mean that someone has to be the unlucky soul not only picked last for a team, but picked to be the ball… hence why the developers have added an actual ball to use in the game for Release 19. Hooray for fictional in-game sports, then!

Of course, that’s not the only thing in the most recent community update for the game, which also shows off the upcoming Etceter Crag Mines through a series of screenshots. There’s also an invitation to a Release 18 postmortem discussion on June 11th and community guides to building your deck in the most recent update. Check out the full dispatch for all the community and game news you could want.

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Vulc
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Vulc

Vikingr Sorry.  I’m having problems seeing my initial posting and replying to responses due to forum bugs, but yes that is the link to the same calendar you posted.  It appears that they have also started preparing notes for the next round of major updates for Q3 2015, which will likely be posted to the forum at some point soon, and may be included in a weekly update in the not so distant future.

Vikingr
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Vikingr

Vulc 
Thanks. I found a list of upcoming event here:https://www.shroudoftheavatar.com/?page_id=35475
Is that the calendar you mentioned?
I will try and follow the project more closely in the beta.

Vulc
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Vulc

Vikingr According to the project lead’s comments on 6/4 via social media, they are hiring veteran VFX artists and world builders for the final stretch, which if actually correct, would possibly put a beta near the end of this year.  I think I recall the end of November as a goal but we shall see if they push it a bit further. I don’t think there is one set site where you can check the breadth of where they’ve come from in development, but the e-mails sent out every Friday, the Community Announcements area of the forum  and calendar on the main site should give some idea on where they stand and what they are currently working toward short term.  R19 is the next release, and R23 is the last seen scheduled on their Calendar in October.  My best guess is close to 24-25 releases in Alpha, but again just a guess based on the info given.

Vikingr
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Vikingr

Coolit 
Ok, thanks for the information. Is there any place you know of where I can see how far it’s come in development, in a glance? I visited the project’s main webpage but couldn’t find anything.

Coolit
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Coolit

Vikingr The game is in pre-alpha with monthly build updates.

Vikingr
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Vikingr

I’m confused … at which state is the project now? These “releases”, now upto #18, are those updates to a released game or steps towards a release? I’m a backer but I don’t follow the game on a daily basis, but I don’t receive much project info either about where it currently is.

Coolit
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Coolit

CrowingOne Not really sure what you expected from a pre-alpha game in
constant development flux. Personally I think SoTA is a great game that will strike
a note with many old-school MMO players and young alike who want a more
in-depth MMO experience that doesn’t focus on raiding as the endgame. 
Like
many others I certainly don’t feel ripped off at all as I knew what I was
getting into.

cromahr
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cromahr

Maggie_May Very much agree, Maggie.
I thought the same things Reihen wrote about at first, when I first tried out SOTA. Yes, it’s less hand-holding, a bit more old-school, has a bit of that old time charm.
However, I eventually started to have my doubts about SOTA. Yes, it’s an alpha (which means any negative feedback is shot down, while I wonder how any positive feedback is more valid, as anything good might be just as easily removed as the bad stuff, see the gathering changes they made).
So many instances, such long loading-screens even that early on, occasional FPS issues on a PC that can easily run Witcher 3 or GTA V, so much focus on the cash shop (limited time items that aren’t even implemented into the game files yet, and I am not sure about those limited time offers in early access), hardly any story implemented (they said they’d do that soon, that it’d be quite easy, but I wonder whether that shouldnt already be in to be part of the testing), combat has big issues, gathering now is rather silly, some big immersion-killers, levels feel almost useless or like they were thrown in because an MMO needs levels etc.
I reallywanted to like this, and while I really liked what I saw at first, I just don’t know where this is going, and while I get what Reihen said – yes, there are quite a few ppl who want  a game like that, but Im not sure SOTA will deliver the things mentioned in a game that actually will work.

PompousPeasant
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PompousPeasant

I really wanted this to work for me but I am having doubts.  The overworld map was a terrible way to go and the combat is lacking to say the least.  Everything is instanced and instanced and instanced.

I will say it has good potential for those who like to RP and decorate houses.

PompousPeasant
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PompousPeasant

Reihen It’s not a large open world at all.  It’s a tremendous amount of instances and an overworld map.